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  2. Hex map - Wikipedia

    en.wikipedia.org/wiki/Hex_map

    The hex map has also been popular for role-playing game wilderness maps. They were used in the Dungeons & Dragons boxed sets of the 1980s and related TSR products. GDW also used a hex grid map in mapping space for their science-fiction RPG Traveller. A number of abstract games are played on a hex grid, such as Abalone; the six games of the GIPF ...

  3. List of level editors - Wikipedia

    en.wikipedia.org/wiki/List_of_level_editors

    Has two parts Map editor and Mission editor: GenEd: Ground Control: GMEdit: Get Medieval: Graphics Adventure Game Builder: Graphics Adventure Game Builder: DOS game rpg maker [7] Happy Wheels: Happy Wheels: HereticEd: Heretic II: IGOR: Tom Clancy's Ghost Recon: irrEdit: For the Irrlicht Engine: Jazz Creation Station: Jazz Jackrabbit 2 Jazz ...

  4. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Prior generation (means it has a successor), 2D grid-based system, optimized for outdoor not indoor maps Cube 2 Engine: C++: 2004 CubeScript Yes 3D Windows, Linux, macOS: Cube 2: Sauerbraten: zlib: Efficient 6-directional height map based geometry (versus traditional Polygon soup model), hence the name Cube, FPS engine Dagor Engine: C++: 2017 ...

  5. Source of the Nile (board game) - Wikipedia

    en.wikipedia.org/wiki/Source_of_the_Nile_(board...

    At the outset of the game the hex grid map of the interior of Africa is blank. As explorers enter each unexplored hex, the terrain and events, if any, are determined randomly. Crayons are used to draw terrain on the map as it is discovered. When an explorer makes a discovery, the explorer must return to Europe in order to publish a report.

  6. Role-playing game creation software - Wikipedia

    en.wikipedia.org/wiki/Role-playing_game_creation...

    Role-playing game creation software is a game creation system (software program) intended to make it easy for non-programmers to create a role-playing video game.The target audience for most of these products is artists and creative types who have the imaginative abilities to assemble the elements of a game (artwork, plotline, music, etc.) but lack the technical skill to program it themselves.

  7. List of games using procedural generation - Wikipedia

    en.wikipedia.org/wiki/List_of_games_using...

    Maps (Worlds) can be generated, either randomly, using a seed, or via third party tools. The distribution of POIs and loot is also generative. Anarchy Online: 2001 Funcom Mission rewards, loot, dungeon layout, and location on the world map can be generated based on selections made at mission terminals. [6] [unreliable source] Astroneer: 2019

  8. World Builder - Wikipedia

    en.wikipedia.org/wiki/World_Builder

    World Builder allowed those who weren't skilled coders to develop and modify games with "a few clicks in the authoring tool" and a powerful scripting language. [6] By 1987, World Builder had "spawned a whole breed of games on bulletin boards" ranging "from fairly professional stories to clever, creative efforts by kids and teenagers." [4]

  9. Tile-based video game - Wikipedia

    en.wikipedia.org/wiki/Tile-based_video_game

    This approach allows for simple, visual map data, letting level designers create entire worlds with a tile reference sheet and perhaps a text editor, a paint program, or a simple level editor (many older games included the editor in the game). Examples of tile-based game engine/IDEs include RPG Maker, Game Maker, Construct, and Godot.