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  2. The Werewolf Players Guide - Wikipedia

    en.wikipedia.org/wiki/The_Werewolf_Players_Guide

    Download as PDF; Printable version; In other projects ... The Werewolf Players Guide is a 1993 role-playing game supplement published by White Wolf Publishing for ...

  3. Ultimate Werewolf - Wikipedia

    en.wikipedia.org/wiki/Ultimate_Werewolf

    Ultimate Werewolf is a card game designed by Ted Alspach and published by Bézier Games. [2] It is based on the social deduction game, Werewolf, which is Andrew Plotkin's reinvention of Dimitry Davidoff's 1987 game, Mafia. [3] [4] The Werewolf game appeared in many forms before Bézier Games published Ultimate Werewolf in 2008. [2] [1]

  4. Werewords - Wikipedia

    en.wikipedia.org/wiki/Werewords

    If the villagers don't guess the word in time, they can still win by identifying the werewolf. [ 4 ] [ clarification needed ] To help the villagers out, one player is the Seer, who knows the word but must not to be too obvious when helping them figure it out; if the word is guessed, the werewolf can pull out a win by identifying the Seer.

  5. Rage (collectible card game) - Wikipedia

    en.wikipedia.org/wiki/Rage_(collectible_card_game)

    A major rules overhaul for Rage's rules was released in March 2006. The update clarified many card interactions and converted rulings about individual cards to global rulings. There was an additional update (Rage's Least Wanted) that errata'd [ check spelling ] the 18 most broken cards in the game and introduced new rules for Past Lives that ...

  6. Games on AOL.com: Free online games, chat with others in real ...

    www.aol.com/games/play/abroy/werewolf-mystery

    Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  7. GURPS Werewolf: The Apocalypse - Wikipedia

    en.wikipedia.org/wiki/GURPS_Werewolf:_The_Apocalypse

    GURPS Werewolf: The Apocalypse is a supplement that converts the World of Darkness setting to GURPS rules. [1] There are seven chapters: Through a Glass Darkly: The World of Darkness, and an overview of lycanthropic society and its enemies. Characters: How to generate a werewolf player character; Permutations: New GURPS rules specific to ...

  8. Mind's Eye Theatre - Wikipedia

    en.wikipedia.org/wiki/Mind's_Eye_Theatre

    The game possesses rules both for gameplay and player safety. An advantage of the live-action gameplay is the ability to use the real interactions of players to resolve the majority of encounters between player characters and non-player characters. In 1999, Pyramid magazine named Mind's Eye Theatre (first edition) as one of the Millennium's ...

  9. Are You a Werewolf? - Wikipedia

    en.wikipedia.org/wiki/Are_You_a_Werewolf?

    The game starts with the Moderator handing each player a card. Players play out the role given to them by the card: Villager: All but three players will be villagers. Villagers have no special role in the game. Werewolf: Two players will be werewolves. Seer: One player will be the seer.