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Crash Bandicoot is a video game series created by Andy Gavin and Jason Rubin. [1] It is published by Activision, Sierra Entertainment, Vivendi Universal Games, Konami, Universal Interactive Studios, King, and Sony Computer Entertainment, with entries developed by Polarbit, Toys for Bob, Beenox, Radical Entertainment, Vicarious Visions, Traveller's Tales, Eurocom, King and Naughty Dog.
In August 1993, the British magazine Sega Force gave the Master System version a 84% score, stating that, the "gameplay is the same as on the Game Gear, things are easier to see, and it's still as tough as the handheld version, though, but criticising the problem of Crash Dummies becoming repetitive, after playing events twice, but overall a ...
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Crash Bandicoot 2: N-Tranced; Crash Bandicoot 4: It's About Time; Crash Bandicoot N. Sane Trilogy; Crash Bandicoot Purple and Spyro Orange; Crash Bandicoot: Mutant Island; Crash Bandicoot: On the Run! Crash Bandicoot: The Huge Adventure; Crash Bandicoot: The Wrath of Cortex; Crash Bandicoot: Warped; Crash Bash; Crash Boom Bang! Crash of the Titans
Crash Bandicoot Nitro Kart 2 is a 2010 racing video game developed by Swedish studio Polarbit and published by Activision for the iPhone and iPod Touch, and a sequel to Crash Bandicoot Nitro Kart 3D. The game is the seventeenth installment in the Crash Bandicoot series. Unlike the original, Nitro Kart 2 has been given an online multiplayer mode ...
A crash test dummy, or simply dummy, is a full-scale anthropomorphic test device (ATD) that simulates the dimensions, weight proportions and articulation of the human body during a traffic collision. Dummies are used by researchers, automobile and aircraft manufacturers to predict the injuries a person might sustain in a crash. [ 1 ]
Crash Team Racing Nitro-Fueled is a 2019 kart racing game developed by Beenox and published by Activision.The game is a remastered version of Crash Team Racing (1999), which was originally developed by Naughty Dog for the PlayStation in 1999, and focuses on players using one of several characters from the Crash Bandicoot series to tackle races, each of which includes power-ups to help with ...
Production of Cortex Strikes Back began in October 1996. Development took place over the course of 13 months on a budget of $2,000,000. [10] [11] The concept art for the game's environments was mainly created by Naughty Dog employees Bob Rafei, Eric Iwasaki, Erick Pangilinan, Charlotte Francis and Jason Rubin.