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  2. Function overloading - Wikipedia

    en.wikipedia.org/wiki/Function_overloading

    In some programming languages, function overloading or method overloading is the ability to create multiple functions of the same name with different implementations. Calls to an overloaded function will run a specific implementation of that function appropriate to the context of the call, allowing one function call to perform different tasks ...

  3. Ad hoc polymorphism - Wikipedia

    en.wikipedia.org/wiki/Ad_hoc_polymorphism

    Ad hoc polymorphism is a dispatch mechanism: control moving through one named function is dispatched to various other functions without having to specify the exact function being called. Overloading allows multiple functions taking different types to be defined with the same name; the compiler or interpreter automatically ensures that the right ...

  4. Polymorphism (computer science) - Wikipedia

    en.wikipedia.org/wiki/Polymorphism_(computer...

    Polymorphism can be distinguished by when the implementation is selected: statically (at compile time) or dynamically (at run time, typically via a virtual function). This is known respectively as static dispatch and dynamic dispatch, and the corresponding forms of polymorphism are accordingly called static polymorphism and dynamic polymorphism.

  5. Operator overloading - Wikipedia

    en.wikipedia.org/wiki/Operator_overloading

    For example, consider variables a, b and c of some user-defined type, such as matrices: a + b * c. In a language that supports operator overloading, and with the usual assumption that the '*' operator has higher precedence than the '+' operator, this is a concise way of writing: Add(a, Multiply(b, c))

  6. Method overriding - Wikipedia

    en.wikipedia.org/wiki/Method_overriding

    Method overriding, in object-oriented programming, is a language feature that allows a subclass or child class to provide a specific implementation of a method that is already provided by one of its superclasses or parent classes.

  7. Dynamic dispatch - Wikipedia

    en.wikipedia.org/wiki/Dynamic_dispatch

    Since C++ does not support late binding, the virtual table in a C++ object cannot be modified at runtime, which limits the potential set of dispatch targets to a finite set chosen at compile time. Type overloading does not produce dynamic dispatch in C++ as the language considers the types of the message parameters part of the formal message name.

  8. Double dispatch - Wikipedia

    en.wikipedia.org/wiki/Double_dispatch

    In a language supporting double dispatch, this is slightly more costly, because the compiler must generate code to calculate the method's offset in the method table at runtime, thereby increasing the overall instruction path length (by an amount that is likely to be no more than the total number of calls to the function, which may not be very ...

  9. Multiple dispatch - Wikipedia

    en.wikipedia.org/wiki/Multiple_dispatch

    There is some run-time cost associated with dynamically dispatching function calls. In some languages, [citation needed] the distinction between overloading and multimethods can be blurred, with the compiler determining whether compile time selection can be applied to a given function call, or whether slower run time dispatch is needed.