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  2. List of virtual communities with more than 1 million users

    en.wikipedia.org/wiki/List_of_virtual...

    General for teens. Over 31 communities worldwide. Chat room and user profiles. 2000: 268,000,000 [69] [70] [71] Open to people 13 and older 15,255 [72] HER: Sapphic community app for queer women, non-binary and trans people. Community groups, online events and IRL events. 114 countries. 15 million users. 2015 15,000,000 [73] Open to people 18 ...

  3. Meetup - Wikipedia

    en.wikipedia.org/wiki/Meetup

    Meetup is an online service used to create groups that host local in-person and virtual events. [39] [40] As of 2017, there are about 35 million Meetup users. [41] Each user can be a member of multiple groups or RSVP for any number of events. [42] Users are usually using the website to find friends, share a hobby, or for professional networking ...

  4. List of Internet forums - Wikipedia

    en.wikipedia.org/wiki/List_of_Internet_forums

    An Internet forum, or message board, is an online discussion site where people can hold conversations in the form of posted messages. [1] They are an element of social media technologies which take on many different forms including blogs, business networks, enterprise social networks, forums, microblogs, photo sharing, products/services review, social bookmarking, social gaming, social ...

  5. Lifestyle Trends for 2025 Are All About Being Social, From ...

    www.aol.com/lifestyle-trends-2025-being-social...

    To create its report, Yelp analyzed changes in consumer searches, comparing searches from September 2023 through August 2024 to the previous 12 months to find these trending lifestyle hobbies and ...

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  7. Community, hobbies, money more important to Americans: Gallup

    www.aol.com/news/community-hobbies-money-more...

    Story at a glance What Americans view as important in their lives is changing, with U.S. adults valuing hobbies, money and community more than they did 20 years ago, according to a new Gallup poll.

  8. Online community - Wikipedia

    en.wikipedia.org/wiki/Online_community

    Online communities present the problems of preoccupation, distraction, detachment, and desensitization to an individual, although online support groups exist now. Online communities do present potential risks, and users must remember to be careful and remember that just because an online community feels safe does not mean it necessarily is. [35]

  9. Habbo - Wikipedia

    en.wikipedia.org/wiki/Habbo

    Habbo, also called Habbo Hotel, is a virtual world [1] and massively multiplayer online game.It is owned and operated by Sulake.Founded in 2000, Habbo has expanded to nine online communities (or "hotels"), with users from more than 150 countries.