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This is a list of official Dungeons & Dragons adventures published by Wizards of the Coast as separate publications. It does not include adventures published as part of supplements, officially licensed Dungeons & Dragons adventures published by other companies, official d20 System adventures and other Open Game License adventures that may be compatible with Dungeons & Dragons.
Expanded version of G1, G2 and G3 that includes adventures suitable for low to high level characters. Set in Greyhawk. 11614: The Apocalypse Stone: 15+ Jason Carl & Chris Pramas: 2000: An endtimes adventure designed to bring about the destruction of the campaign world. Generic setting. 9350: Assault on Raven's Ruin: 2–3: Tim Beach: 1992 ...
The Seven Maxims could add clarity, and Magical Duels might add excitement. Essentially, though, High-level Campaigns is an ideal present for a referee friend. That way you can borrow it, check out the good bits, and avoid that sinking feeling of having paid £12 for another earnest AD&D debate and yet another spell list. [1]
Forgotten Realms Campaign Guide: Bruce R. Cordell, Ed Greenwood, and Chris Sims: August 19, 2008: A guide for game masters about the Forgotten Realms setting. Provides background information on the lands of Faerûn, a detailed town in which to start a campaign, adventure seeds, new monsters, ready-to-play NPCs, and a full-colour poster map of ...
Core rules extend to level 30 rather than level 20, bringing "epic level" play back into the core rules. [citation needed] Mechanically, 4th edition saw a major overhaul of the game's systems. Changes in spells and other per-encounter resourcing, giving all classes a similar number of at-will, per-encounter and per-day powers. Powers have a ...
While campaigns exist for many role-playing game systems, the specific term Adventure Path discussed here applies to published adventures for the Dungeons & Dragons and Pathfinder fantasy roleplaying games. Adventure Paths in opposition to normal campaigns usually have an own setting and rule set apart from the basic rules and settings.
Provides rules for player characters in the Eberron campaign setting, including three player races and a new class. 160: 978-0-7869-5100-0: Eberron Campaign Guide: James Wyatt: July 21, 2009: Describes the campaign setting of Eberron, which combines a fantasy tone with pulp elements and steam-age technology. 288: 978-0-7869-5099-7: Dark Sun ...
Tales from the Yawning Portal is an anthology of updated modules and adventures from previous editions. [1] The modules are modified to use the fifth edition rules, and adjusted to match differing levels of player characters, [2] so that the adventures can be played in the order they are presented in the book, or dropped into a home campaign.