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  2. Dungeon Master Option: High-Level Campaigns - Wikipedia

    en.wikipedia.org/wiki/Dungeon_Master_Option:...

    The book begins with a one-page foreword by Skip Williams.Chapter One (pages 6–29) explains the seven maxims for running high-level AD&D campaigns: Don't depend on the dice, Use adversaries intelligently and inventively, Control magic, Be aware of demographics, Think on an epic scale, Plan ahead, and Share responsibility with your players.

  3. List of Forgotten Realms modules and sourcebooks - Wikipedia

    en.wikipedia.org/wiki/List_of_Forgotten_Realms...

    Forgotten Realms Campaign Guide: Bruce R. Cordell, Ed Greenwood, and Chris Sims: August 19, 2008: A guide for game masters about the Forgotten Realms setting. Provides background information on the lands of Faerûn, a detailed town in which to start a campaign, adventure seeds, new monsters, ready-to-play NPCs, and a full-colour poster map of ...

  4. Creative Campaigning - Wikipedia

    en.wikipedia.org/wiki/Creative_Campaigning

    Creative Campaigning is aimed at providing Dungeon Masters with fresh ideas for running their Dungeons & Dragons campaigns. It includes chapters outlining novel campaign settings , adventure ideas and new ways of using existing game materials.

  5. The Ruins of Undermountain - Wikipedia

    en.wikipedia.org/wiki/The_Ruins_of_Undermountain

    The entire Ruins of Undermountain is purported to be the "deepest dungeon of them all" with nine levels and fourteen sub-levels. [1] It contains two books describing the Undermountain complex. [1] The larger is the Campaign Guide to Undermountain. [1] It includes Undermountain history and other related information. [1]

  6. List of Dungeons & Dragons modules - Wikipedia

    en.wikipedia.org/wiki/List_of_Dungeons_&_Dragons...

    Expanded version of G1, G2 and G3 that includes adventures suitable for low to high level characters. Set in Greyhawk. 11614: The Apocalypse Stone: 15+ Jason Carl & Chris Pramas: 2000: An endtimes adventure designed to bring about the destruction of the campaign world. Generic setting. 9350: Assault on Raven's Ruin: 2–3: Tim Beach: 1992 ...

  7. Editions of Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Editions_of_Dungeons_&_Dragons

    Core rules extend to level 30 rather than level 20, bringing "epic level" play back into the core rules. [citation needed] Mechanically, 4th edition saw a major overhaul of the game's systems. Changes in spells and other per-encounter resourcing, giving all classes a similar number of at-will, per-encounter and per-day powers. Powers have a ...

  8. Campaign Sourcebook and Catacomb Guide - Wikipedia

    en.wikipedia.org/wiki/Campaign_Sourcebook_and...

    The Campaign Sourcebook and Catacomb Guide is a supplement to the Dungeon Master's Guide for the Advanced Dungeons & Dragons 2nd edition rules. [1] The first section of the book contains guidelines to help Dungeon Masters (DMs) run campaigns, while the second part of the book details how to run games in dungeons.

  9. Night Below - Wikipedia

    en.wikipedia.org/wiki/Night_Below

    Night Below: An Underdark Campaign, often known as Night Below, is a boxed set for the second edition of the Advanced Dungeons & Dragons fantasy role-playing game. The set, with the product code TSR 1125, was published in 1995, and was written by Carl Sargent , with box cover art by Jeff Easley .