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  2. Primitive wrapper class in Java - Wikipedia

    en.wikipedia.org/.../Primitive_wrapper_class_in_Java

    Primitive wrapper classes are not the same thing as primitive types. Whereas variables, for example, can be declared in Java as data types double, short, int, etc., the primitive wrapper classes create instantiated objects and methods that inherit but hide the primitive data types, not like variables that are assigned the data type values.

  3. Java syntax - Wikipedia

    en.wikipedia.org/wiki/Java_syntax

    A snippet of Java code with keywords highlighted in bold blue font. The syntax of Java is the set of rules defining how a Java program is written and interpreted. The syntax is mostly derived from C and C++. Unlike C++, Java has no global functions or variables, but has data members which are also regarded as global variables.

  4. Java class loader - Wikipedia

    en.wikipedia.org/wiki/Java_class_loader

    Each Java class must be loaded by a class loader. [3] [4] Furthermore, Java programs may make use of external libraries (that is, libraries written and provided by someone other than the author of the program) or they may be composed, at least in part, of a number of libraries. When the JVM is started, three class loaders are used: [5] [6] [2]

  5. Instance (computer science) - Wikipedia

    en.wikipedia.org/wiki/Instance_(computer_science)

    In a POSIX-oriented operating system, program instance refers to an executing process. It is instantiated for a program via system calls such as fork() and exec() . Each executing process is an instance of a program which it has been instantiated from.

  6. Class (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Class_(computer_programming)

    The various object-oriented programming languages enforce member accessibility and visibility to various degrees, and depending on the language's type system and compilation policies, enforced at either compile time or runtime. For example, the Java language does not allow client code that accesses the private data of a class to compile. [12]

  7. Instance variable - Wikipedia

    en.wikipedia.org/wiki/Instance_variable

    In class-based, object-oriented programming, an instance variable is a variable defined in a class (i.e., a member variable), for which each instantiated object of the class has a separate copy, or instance. [1] [2] An instance variable has similarities with a class variable, [3] but is non-static.

  8. Singleton pattern - Wikipedia

    en.wikipedia.org/wiki/Singleton_pattern

    In object-oriented programming, the singleton pattern is a software design pattern that restricts the instantiation of a class to a singular instance. It is one of the well-known "Gang of Four" design patterns , which describe how to solve recurring problems in object-oriented software. [ 1 ]

  9. Factory method pattern - Wikipedia

    en.wikipedia.org/wiki/Factory_method_pattern

    In object-oriented programming, the factory method pattern is a design pattern that uses factory methods to deal with the problem of creating objects without having to specify their exact classes. Rather than by calling a constructor , this is accomplished by invoking a factory method to create an object.

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