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  2. Dynamic range compression - Wikipedia

    en.wikipedia.org/wiki/Dynamic_range_compression

    Dynamic range compression (DRC) or simply compression is an audio signal processing operation that reduces the volume of loud sounds or amplifies quiet sounds, thus reducing or compressing an audio signal's dynamic range.

  3. Minecraft – Volume Beta - Wikipedia

    en.wikipedia.org/wiki/Minecraft_–_Volume_Beta

    Minecraft – Volume Beta is the fourth soundtrack album by German electronic musician Daniel Rosenfeld, known by his pseudonym C418.It was independently released on 9 November 2013 as the second installment of the soundtrack for the video game Minecraft, and has been physically released by record label Ghostly.

  4. Audio compression - Wikipedia

    en.wikipedia.org/wiki/Audio_compression

    Audio compression may refer to: Audio compression (data) , a type of lossy or lossless compression in which the amount of data in a recorded waveform is reduced to differing extents for transmission respectively with or without some loss of quality, used in CD and MP3 encoding, Internet radio, and the like

  5. Audio coding format - Wikipedia

    en.wikipedia.org/wiki/Audio_coding_format

    A lossless audio coding format reduces the total data needed to represent a sound but can be de-coded to its original, uncompressed form. A lossy audio coding format additionally reduces the bit resolution of the sound on top of compression, which results in far less data at the cost of irretrievably lost information.

  6. Minecraft – Volume Alpha - Wikipedia

    en.wikipedia.org/wiki/Minecraft_–_Volume_Alpha

    Minecraft – Volume Alpha is the first soundtrack album by the German electronic musician Daniel Rosenfeld, known by his pseudonym C418.Created for the 2011 video game Minecraft, it is the first of two albums to come from the game's soundtrack.

  7. Music of Minecraft - Wikipedia

    en.wikipedia.org/wiki/Music_of_Minecraft

    In composing music for Minecraft, she felt "immense pressure" to deliver due to the "very highly acclaimed score" already in the game. [7] After submitting a demo, her goal with the "Nether Update" soundtrack was to see how far she "could push the sound of the piano until it resembled other things entirely."

  8. Compression artifact - Wikipedia

    en.wikipedia.org/wiki/Compression_artifact

    Compression artifacts in compressed audio typically show up as ringing, pre-echo, "birdie artifacts", drop-outs, rattling, warbling, metallic ringing, an underwater feeling, hissing, or "graininess". An example of compression artifacts in audio is applause in a relatively highly compressed audio file (e.g. 96 kbit/sec MP3).

  9. Windows Media Audio - Wikipedia

    en.wikipedia.org/wiki/Windows_Media_Audio

    When decompressed, the audio signal is an exact replica of the original. The first version of the codec, WMA 9 Lossless, and its revisions support up to 96 kHz, 24-bit audio for up to 6 discrete channels (5.1 channel surround) with dynamic range compression control. The typical compression ratio for music varies between 1.7:1 and 3:1. [40] [41 ...