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In Direct3D 11, the concept of feature levels has been further expanded to run on most downlevel hardware including Direct3D 9 cards with WDDM drivers.. There are seven feature levels provided by D3D_FEATURE_LEVEL structure; levels 9_1, 9_2 and 9_3 (collectively known as Direct3D 10 Level 9) re-encapsulate various features of popular Direct3D 9 cards conforming to Shader Model 2.0, while ...
ANGLE, web browsers graphics engine, a cross-platform translator of OpenGL ES calls to DirectX, OpenGL, or Vulkan API calls. Direct3D (a subset of DirectX) Glide a defunct 3D graphics API developed by 3dfx Interactive. Mantle developed by AMD. Metal developed by Apple. OpenGL and the OpenGL Shading Language; OpenGL ES 3D API for embedded devices.
DirectX Raytracing (DXR) is a feature introduced in Microsoft's DirectX 12 that implements ray tracing, for video graphic rendering. DXR was released with the Windows 10 October update (version 1809) on October 10, 2018.
Fire Strike is a DirectX 11 test for gaming PCs. Fire Strike Extreme is a variant of Fire Strike used to test high-performance gaming PCs with multiple GPUs. Fire Strike Ultra is yet another variant of Fire Strike, which is meant to test enthusiast-grade PCs that are able to game at 4K resolution. Time Spy is a DirectX 12 test added in July 2016.
DXVK was first developed by Philip Rebohle to support Direct3D 11 games only [13] as a result of poor compatibility and low performance of Wine's Direct3D 11 to OpenGL translation layer.
It also features stereoscopic 3D support for gaming and video. [46] DirectX 11.1 was also partially backported to Windows 7, via the Windows 7 platform update. [47] [48] DirectX 11.2 is included in Windows 8.1 (including the RT version) and Windows Server 2012 R2. [49] It added some new features to Direct2D like geometry realizations. [50]
The first version of Direct3D shipped in DirectX 2.0 (June 2, 1996) and DirectX 3.0 (September 26, 1996). Direct3D initially implemented an "immediate mode" 3D API and layered upon it a "retained mode" 3D API. [18] Both types of API were already offered with the second release of Reality Lab before Direct3D was released. [16]
It has full support for DirectX 8.1 and incorporates several DirectX 9.0 features. At the time of its release, it was best known for its ability to drive three monitors ("Surround Gaming") and its Coral Reef tech demo.