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  2. Double-checked locking - Wikipedia

    en.wikipedia.org/wiki/Double-checked_locking

    The original form of the pattern, appearing in Pattern Languages of Program Design 3, [2] has data races, depending on the memory model in use, and it is hard to get right. Some consider it to be an anti-pattern. [3] There are valid forms of the pattern, including the use of the volatile keyword in Java and explicit memory barriers in C++. [4]

  3. Execution model - Wikipedia

    en.wikipedia.org/wiki/Execution_model

    In computing, a programming language consists of a syntax plus an execution model. The execution model specifies the behavior of elements of the language. By applying the execution model, one can derive the behavior of a program that was written in terms of that programming language. For example, when a programmer "reads" code, in their mind ...

  4. Global interpreter lock - Wikipedia

    en.wikipedia.org/wiki/Global_Interpreter_Lock

    Schematic representation of how threads work under GIL. Green - thread holding GIL, red - blocked threads. A global interpreter lock (GIL) is a mechanism used in computer-language interpreters to synchronize the execution of threads so that only one native thread (per process) can execute basic operations (such as memory allocation and reference counting) at a time. [1]

  5. Join-pattern - Wikipedia

    en.wikipedia.org/wiki/Join-pattern

    Join-patterns provides a way to write concurrent, parallel and distributed computer programs by message passing.Compared to the use of threads and locks, this is a high level programming model using communication constructs model to abstract the complexity of concurrent environment and to allow scalability.

  6. Message passing - Wikipedia

    en.wikipedia.org/wiki/Message_passing

    In computer science, message passing is a technique for invoking behavior (i.e., running a program) on a computer.The invoking program sends a message to a process (which may be an actor or object) and relies on that process and its supporting infrastructure to then select and run some appropriate code.

  7. Guard (computer science) - Wikipedia

    en.wikipedia.org/wiki/Guard_(computer_science)

    In computer programming, a guard is a Boolean expression that must evaluate to true if the execution of the program is to continue in the branch in question. Regardless of which programming language is used, a guard clause, guard code, or guard statement is a check of integrity preconditions used to avoid errors during execution.

  8. Lazy evaluation - Wikipedia

    en.wikipedia.org/wiki/Lazy_evaluation

    Conversely, in an eager language the above definition for ifThenElse a b c would evaluate (a), (b), and (c) regardless of the value of (a). This is not the desired behavior, as (b) or (c) may have side effects, take a long time to compute, or throw errors. It is usually possible to introduce user-defined lazy control structures in eager ...

  9. Object lifetime - Wikipedia

    en.wikipedia.org/wiki/Object_lifetime

    The syntax for creation and destruction varies by programming context. In many contexts, including C++, C# and Java, an object is created via special syntax like new typename(). In C++, that provides manual memory management, an object is destroyed via the delete keyword. In C# and Java, with no explicit destruction syntax, the garbage ...