enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Equations for a falling body - Wikipedia

    en.wikipedia.org/wiki/Equations_for_a_falling_body

    This velocity is the asymptotic limiting value of the acceleration process, because the effective forces on the body balance each other more and more closely as the terminal velocity is approached. In this example, a speed of 50 % of terminal velocity is reached after only about 3 seconds, while it takes 8 seconds to reach 90 %, 15 seconds to ...

  3. Projectile motion - Wikipedia

    en.wikipedia.org/wiki/Projectile_motion

    Hence range and maximum height are equal for all bodies that are thrown with the same velocity and direction. The horizontal range d of the projectile is the horizontal distance it has traveled when it returns to its initial height ( y = 0 {\textstyle y=0} ).

  4. Trajectory - Wikipedia

    en.wikipedia.org/wiki/Trajectory

    t = time from launch, T = time of flight, R = range and H = highest point of trajectory (indicated with arrows). The range, R, is the greatest distance the object travels along the x-axis in the I sector. The initial velocity, v i, is the speed at which said object is launched from the

  5. Equations of motion - Wikipedia

    en.wikipedia.org/wiki/Equations_of_motion

    Trajectory of a particle with initial position vector r 0 and velocity v 0, subject to constant acceleration a, all three quantities in any direction, and the position r(t) and velocity v(t) after time t. The initial position, initial velocity, and acceleration vectors need not be collinear, and the equations of motion take an almost identical ...

  6. Range of a projectile - Wikipedia

    en.wikipedia.org/wiki/Range_of_a_projectile

    v is the velocity at which the projectile is launched; g is the gravitational acceleration—usually taken to be 9.81 m/s 2 (32 f/s 2) near the Earth's surface; θ is the angle at which the projectile is launched; y 0 is the initial height of the projectile

  7. Newton's laws of motion - Wikipedia

    en.wikipedia.org/wiki/Newton's_laws_of_motion

    The positions and velocities of the bodies can be stored in variables within a computer's memory; Newton's laws are used to calculate how the velocities will change over a short interval of time, and knowing the velocities, the changes of position over that time interval can be computed.

  8. Orbit equation - Wikipedia

    en.wikipedia.org/wiki/Orbit_equation

    In astrodynamics, an orbit equation defines the path of orbiting body around central body relative to , without specifying position as a function of time.Under standard assumptions, a body moving under the influence of a force, directed to a central body, with a magnitude inversely proportional to the square of the distance (such as gravity), has an orbit that is a conic section (i.e. circular ...

  9. Pendulum (mechanics) - Wikipedia

    en.wikipedia.org/wiki/Pendulum_(mechanics)

    The animations below depict the motion of a simple (frictionless) pendulum with increasing amounts of initial displacement of the bob, or equivalently increasing initial velocity. The small graph above each pendulum is the corresponding phase plane diagram; the horizontal axis is displacement and the vertical axis is velocity. With a large ...