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  2. Equations for a falling body - Wikipedia

    en.wikipedia.org/wiki/Equations_for_a_falling_body

    This velocity is the asymptotic limiting value of the acceleration process, because the effective forces on the body balance each other more and more closely as the terminal velocity is approached. In this example, a speed of 50 % of terminal velocity is reached after only about 3 seconds, while it takes 8 seconds to reach 90 %, 15 seconds to ...

  3. Range of a projectile - Wikipedia

    en.wikipedia.org/wiki/Range_of_a_projectile

    v is the velocity at which the projectile is launched; g is the gravitational acceleration—usually taken to be 9.81 m/s 2 (32 f/s 2) near the Earth's surface; θ is the angle at which the projectile is launched; y 0 is the initial height of the projectile

  4. Trajectory - Wikipedia

    en.wikipedia.org/wiki/Trajectory

    t = time from launch, T = time of flight, R = range and H = highest point of trajectory (indicated with arrows). The range, R, is the greatest distance the object travels along the x-axis in the I sector. The initial velocity, v i, is the speed at which said object is launched from the

  5. Projectile motion - Wikipedia

    en.wikipedia.org/wiki/Projectile_motion

    Hence range and maximum height are equal for all bodies that are thrown with the same velocity and direction. The horizontal range d of the projectile is the horizontal distance it has traveled when it returns to its initial height ( y = 0 {\textstyle y=0} ).

  6. Equations of motion - Wikipedia

    en.wikipedia.org/wiki/Equations_of_motion

    Trajectory of a particle with initial position vector r 0 and velocity v 0, subject to constant acceleration a, all three quantities in any direction, and the position r(t) and velocity v(t) after time t. The initial position, initial velocity, and acceleration vectors need not be collinear, and the equations of motion take an almost identical ...

  7. Newton's laws of motion - Wikipedia

    en.wikipedia.org/wiki/Newton's_laws_of_motion

    The positions and velocities of the bodies can be stored in variables within a computer's memory; Newton's laws are used to calculate how the velocities will change over a short interval of time, and knowing the velocities, the changes of position over that time interval can be computed.

  8. Ballistic pendulum - Wikipedia

    en.wikipedia.org/wiki/Ballistic_pendulum

    Most physics textbooks provide a simplified method of calculation of the bullet's velocity that uses the mass of the bullet and pendulum and the height of the pendulum's travel to calculate the amount of energy and momentum in the pendulum and bullet system.

  9. Lorentz factor - Wikipedia

    en.wikipedia.org/wiki/Lorentz_factor

    v is the relative velocity between inertial reference frames, c is the speed of light in vacuum, β is the ratio of v to c, t is coordinate time, τ is the proper time for an observer (measuring time intervals in the observer's own frame). This is the most frequently used form in practice, though not the only one (see below for alternative forms).