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A piece leaves a square, and then later in the solution returns to it by a circuitous route (for example, a rook moves e3–g3–g5–e5–e3). Cf. switchback, in which the route taken to the original square is direct. royal piece In the context of chess variants, a piece subject to check and checkmate, as the king is in orthodox chess. [7]
On certain Internet chess servers, such as Chess.com and Lichess, this kind of move is marked as an "inaccuracy", denoting a weak move, appearing more regularly than with most annotators. A sacrifice leading to a dangerous attack that the opponent should be able to defend against if they play well may receive a "?!".
The Stonewall Attack is a chess opening characterized by White playing pawns to d4 and e3, bishop to d3, knight to d2, and then completing the Stonewall structure by playing pawns to c3 and f4. This set-up is usually achieved by a 1.d4 move order but transposition is also possible via Bird's Opening , 1.f4.
Staunton style chess pieces. Left to right: king, rook, queen, pawn, knight, bishop. The rules of chess (also known as the laws of chess) govern the play of the game of chess. Chess is a two-player abstract strategy board game. Each player controls sixteen pieces of six types on a chessboard. Each type of piece moves in a distinct way.
The example here is a study by Henri Rinck first published in La Stratégie in 1920. It is White to play and win. Normally, Black would be able to sacrifice his rook for the white bishop, leaving a drawn position (sacrificing it for a knight would be no good, since it is possible to force mate with bishop and knight), but in this case it turns out that the rook is dominated, and its capture ...
A chess opening book is a book on chess openings. This is by far the most common type of literature on chess . These books describe many major lines, like the Sicilian Defence , Ruy Lopez , and Queen's Gambit , [ 1 ] as well as many minor variations of the main lines.
Piece values exist because calculating to checkmate in most positions is beyond reach even for top computers. Thus, players aim primarily to create a material advantage; to pursue this goal, it is normally helpful to quantitatively approximate the strength of an army of pieces.
In chess, a fortress is an endgame drawing technique in which the side behind in material sets up a zone of protection that the opponent cannot penetrate. This might involve keeping the enemy king out of one's position, or a safe zone the enemy cannot force one out of (e.g. see the opposite-colored bishops example).