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Skeletal animation or rigging is a technique in computer animation in which a character (or other articulated object) is represented in two parts: a polygonal or parametric mesh representation of the surface of the object, and a hierarchical set of interconnected parts (called joints or bones, and collectively forming the skeleton), a virtual ...
Development of a tank classification system started in World War I, when tanks were separated into light tanks and tankettes, medium tanks, and heavy tanks, based on size and weight. Heavy tanks were required to be large to cross trenches, and consequently weighed a lot. Medium tanks were smaller and had help to cross trenches so weighed less.
Following is a list of notable 3D modeling software, computer programs used for developing a mathematical representation of any Three Dimensional surface of objects, also called 3D modeling. Title License
other 3D game files 3D renderer files OpenFlight (FLT) OGRE other 3D game files 3D renderer files 3ds Max: Yes Yes No AC3D [15] [16] No Quake III BSP, Quake II (MD2), Quake III Mesh (MD3), Irrlicht irrmesh, Renderware, SMF: No Yes DirectX X, Second Life Sculpted Prim, Quake II (MD2), Quake Map, SMF, Unreal Tournament POV-Ray POV, RenderMan RIB ...
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The earliest known example is 3D Art Graphics, a set of 3-D computer graphics effects, written by Kazumasa Mitazawa and released in June 1978 for the Apple II. [6] [7] Virtual Reality 3D is a version of 3D computer graphics. [8] With the first headset coming out in the late 1950s, the popularity of VR didn't take off until the 2000s.
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A main battle tank designed and produced in West Germany that first entered service in 1965. Panzer 61: 1957 1965 Switzerland: 150 39 t 630 hp 250 km Initially developed as the Panzer 58 medium tank and developed and redesignated into the Panzer 61. MBT-70: 1965 — United States West Germany: 14 50.4 t 1470–1500 hp 644 km