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Assassin's Creed Shadows will arrive this Feb. 14 on PlayStation 5, Xbox Series X|S, Ubisoft+, Amazon Luna, Macs with Apple silicon via the Mac App Store, Windows PC through the Ubisoft Store, and ...
Assassin's Creed Shadows is an upcoming action role-playing game developed by Ubisoft Quebec and published by Ubisoft.The game is the fourteenth major installment in the Assassin's Creed series and the successor to 2023's Assassin's Creed Mirage, as well as the first title to be included in the Assassin's Creed: Infinity platform.
Ubisoft said that the additional month of development of Assassin's Creed Shadows will allow the team to better incorporate the player feedback gathered over the past three months and help create ...
Ubisoft, the creator of Assassin’s Creed, released a trailer for the new game Wednesday. The game, which will be released on Nov. 15, is set in feudal Japan and features two lead characters ...
Assassin's Creed: The Americas Collection (American title) / Assassin's Creed: Birth of a New World – The American Saga (European title): Developed by Ubisoft Montreal, features Assassin's Creed III, Assassin's Creed: Liberation HD and Assassin's Creed IV: Black Flag. It was released for Windows, PlayStation 3, and Xbox 360 on October 3, 2014 ...
Ubisoft Anvil, formerly named Scimitar, is a proprietary game engine developed wholly within Ubisoft Montreal in 2007 for the development of the first Assassin's Creed game and has since been expanded and used for most Assassin's Creed titles and other Ubisoft games, including Ghost Recon Wildlands, Ghost Recon Breakpoint and For Honor. [152]
For Assassin's Creed Unity there has been a similar upgrade, advanced control mechanics with physically based rendering (PBR) being the stand-out addition, enabling materials, objects and surfaces to look and react more realistically to lighting, shading and shadowing. Furthermore, the global illumination system is now more realistic with the ...
Patrice Désilets (born 9 May 1974) is a Canadian game designer best known for creating the Assassin's Creed series. He served as creative director for Assassin's Creed, Assassin's Creed II, and Assassin's Creed: Brotherhood. He is also known for being the director of Ubisoft's Prince of Persia: The Sands of Time.
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