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Hiroshi Matsuyama (Japanese: 松山洋), born in November 23, 1970 in Fukuoka, [1] is a Japanese game designer. He is the CEO of the company CyberConnect2.He developed multiple games including the .hack franchise as well as adaptations of the anime series including Naruto and Dragon Ball.
In 2016, Anime Studio was rebranded as its original name Moho by Smith Micro Software to reflect the software's ability to create more animated content than anime. [2] In 2016, Moho 12 was released with pin bones, optimized bézier handles, improved free hand tools, smart warp, real motion blur, and more. [3] Moho Pro 12 was released in August ...
The player character picks up a sword in the 1989 video game Prince of Persia Avatars in video games are the player's representation in the game world. The first video games to include a representation of the player were Basketball (1974) which represented players as humans, [ 24 ] [ 25 ] and Maze War (1974) which represented players as eyeballs.
Thiago Furukawa Lucas (born 10 November 1984), [1] who goes by his pen name Yuu Kamiya (榎宮 祐, Kamiya Yū), is a Brazilian-Japanese novelist, illustrator, [2] and virtual YouTuber [clarification needed].
This is a list of anime based on video games. It includes anime that are adaptations of video games or whose characters originated in video games. Many anime (Japanese animated productions usually featuring hand-drawn or computer animation) are based on Japanese video games , particularly visual novels and JRPGs .
Robot characters in video games (2 C, 35 P) Pages in category "Artificial intelligence characters in video games" The following 20 pages are in this category, out of 20 total.
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The suite contained tools that enable designers to create game lighting, character animation, low level path finding, high-level AI and advanced user interfaces. [2] On July 12, 2017, Autodesk removed Scaleform, Beast, HumanIK, and Navigation from their online store, and announced the ending of support for the products.
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