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Far Cry Primal is a 2016 action-adventure game developed by Ubisoft Montreal and published by Ubisoft.It is the ninth installment in the Far Cry series. Set during prehistoric times, the game follows the story of Takkar, who starts off as an unarmed hunter but will rise to become the leader of a tribe, using his special gift of taming animals.
The main Far Cry games are first-person shooters (FPS) with action-adventure elements. Whereas the first Far Cry and its spin-offs/remakes were typical FPS with discrete levels, Far Cry 2 and the subsequent games have adapted an open world-style of gameplay, with main story and side missions and optional quests to complete.
Far Cry Primal: Ubisoft Montreal: Ubisoft 2016 Until Dawn: Rush of Blood: Supermassive Games Sony Interactive Entertainment 2017 Lone Echo: Ready at Dawn: Oculus Studios: 2017 LawBreakers: Boss Key Productions: Nexon: 2018 Moss: Polyarc: Polyarc 2019 The Dark Pictures Anthology: Man of Medan: Supermassive Games Bandai Namco Entertainment: 2020
Pages in category "Far Cry spin-off games" ... Far Cry Primal; Far Cry Vengeance; ... Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; ...
Far Cry 5 removed this system and instead relies on the player forging relationships with other characters to discover story missions, events and other characters. [8] The player has the ability to tame wild animals through the Specialists, which is based on a system that was previously introduced to the series in Far Cry Primal. The tamed ...
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Ubisoft assigned Ubisoft Montreal to develop console versions of Far Cry, and arranging with Crytek to have all rights to the Far Cry series and a perpetual licence on the CryEngine. [166] In developing Far Cry 2, Ubisoft Montreal modified the CryEngine to include destructible environments and a more realistic physics engine.
Far Cry Primal's dialects are one of the few appearances of PIE and a PIE-based constructed language in a mass-consumed medium, and it was also the first time a video game featured a constructed prehistoric language. [6] As of June 2017, Wenja and Izila comprised about 2400 words (roughly 1200 each), [7] with both dialects having a full grammar.
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