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  2. Observer pattern - Wikipedia

    en.wikipedia.org/wiki/Observer_pattern

    The observer design pattern is a behavioural pattern listed among the 23 well-known "Gang of Four" design patterns that address recurring design challenges in order to design flexible and reusable object-oriented software, yielding objects that are easier to implement, change, test and reuse.

  3. Spacetime diagram - Wikipedia

    en.wikipedia.org/wiki/Spacetime_diagram

    A second observer, having moved together with the clock from O to B, will argue that the black axis clock has only reached C and therefore runs slower. The reason for these apparently paradoxical statements is the different determination of the events happening synchronously at different locations.

  4. Clock position - Wikipedia

    en.wikipedia.org/wiki/Clock_position

    The observer then measures or observes the angle made by the intersection of the line of sight to the longitudinal axis, the dimension of length, of the vessel, using the clock analogy. In this analogy, the observer imagines the vessel located on a horizontal clock face with the front at 12:00.

  5. Clockwise - Wikipedia

    en.wikipedia.org/wiki/Clockwise

    Clockwise motion (abbreviated CW) proceeds in the same direction as a clock's hands relative to the observer: from the top to the right, then down and then to the left, and back up to the top. The opposite sense of rotation or revolution is (in Commonwealth English ) anticlockwise ( ACW ) or (in North American English ) counterclockwise ( CCW ...

  6. Coordinate time - Wikipedia

    en.wikipedia.org/wiki/Coordinate_time

    where dx, dy, dz and dt c are small increments in three orthogonal spacelike coordinates x, y, z and in the coordinate time t c of the clock's position in the chosen reference frame. Equation is a fundamental and much-quoted differential equation for the relation between proper time and coordinate time, i.e. for time dilation.

  7. Signals and slots - Wikipedia

    en.wikipedia.org/wiki/Signals_and_slots

    Signals and slots is a language construct introduced in Qt [1] for communication between objects which makes it easy to implement the observer pattern while avoiding boilerplate code. The concept is that GUI widgets , and other objects, can send signals containing event information which can be received by other objects using special member ...

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    mail.aol.com

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  9. Relativity of simultaneity - Wikipedia

    en.wikipedia.org/wiki/Relativity_of_simultaneity

    Events A, B, and C occur in different order depending on the motion of the observer. The white line represents a plane of simultaneity being moved from the past to the future. In physics , the relativity of simultaneity is the concept that distant simultaneity – whether two spatially separated events occur at the same time – is not absolute ...