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  2. TCP congestion control - Wikipedia

    en.wikipedia.org/wiki/TCP_congestion_control

    Congestion Avoidance with Normalized Interval of Time (CANIT) [46] Non-linear neural network congestion control based on genetic algorithm for TCP/IP networks [47] D-TCP [48] NexGen D-TCP [49] Copa [50] TCP New Reno was the most commonly implemented algorithm, [citation needed] SACK support is very common [citation needed] and is an extension ...

  3. CUBIC TCP - Wikipedia

    en.wikipedia.org/wiki/CUBIC_TCP

    CUBIC is a network congestion avoidance algorithm for TCP which can achieve high bandwidth connections over networks more quickly and reliably in the face of high latency than earlier algorithms. It helps optimize long fat networks .

  4. TCP Vegas - Wikipedia

    en.wikipedia.org/wiki/Tcp_vegas

    TCP Vegas is a TCP congestion avoidance algorithm that emphasizes packet delay, rather than packet loss, as a signal to help determine the rate at which to send packets. It was developed at the University of Arizona by Lawrence Brakmo and Larry L. Peterson and introduced in 1994.

  5. Transmission Control Protocol - Wikipedia

    en.wikipedia.org/wiki/Transmission_Control_Protocol

    Coupled with timers, TCP senders and receivers can alter the behavior of the flow of data. This is more generally referred to as congestion control or congestion avoidance. Modern implementations of TCP contain four intertwined algorithms: slow start, congestion avoidance, fast retransmit, and fast recovery. [55]

  6. Additive increase/multiplicative decrease - Wikipedia

    en.wikipedia.org/wiki/Additive_increase/...

    When congestion is detected, the transmitter decreases the transmission rate by a multiplicative factor; for example, cut the congestion window in half after loss. The result is a saw-tooth behavior that represents the process of bandwidth probing.

  7. Zeta-TCP - Wikipedia

    en.wikipedia.org/wiki/Zeta-TCP

    Zeta-TCP [1] refers to a set of proprietary Transmission Control Protocol (TCP) algorithms aiming at improving the end-to-end performance of TCP, regardless of whether the peer is Zeta-TCP or any other TCP protocol stack, in other words, to be compatible with the existing TCP algorithms. It was designed and implemented by AppEx Networks ...

  8. FAST TCP - Wikipedia

    en.wikipedia.org/wiki/Fast_TCP

    FAST TCP (also written FastTCP) is a TCP congestion avoidance algorithm especially targeted at long-distance, high latency links, developed at the Netlab, California Institute of Technology and now being commercialized by FastSoft. FastSoft was acquired by Akamai Technologies in 2012. [1]

  9. Nagle's algorithm - Wikipedia

    en.wikipedia.org/wiki/Nagle's_algorithm

    Nagle's algorithm is a means of improving the efficiency of TCP/IP networks by reducing the number of packets that need to be sent over the network. It was defined by John Nagle while working for Ford Aerospace. It was published in 1984 as a Request for Comments (RFC) with title Congestion Control in IP/TCP Internetworks in RFC 896.