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  2. Ambience (sound recording) - Wikipedia

    en.wikipedia.org/wiki/Ambience_(sound_recording)

    In filmmaking, ambience (also known as atmosphere, atmos, or background) consists of the sounds of a given location or space. [1] It is the opposite of "silence". Ambience is similar to presence, but is distinguished by the existence of explicit background noise in ambience recordings, as opposed to the perceived "silence" of presence recordings.

  3. Wikipedia : WikiProject Spoken Wikipedia/Recording guidelines

    en.wikipedia.org/.../Recording_guidelines

    You should remove background noise from all your recordings. Here is a guide to doing this in Audacity: Make your recording. Select a chunk of the recording where you were not speaking. You should see a slight bumpiness on the line, representing the background noise. Select Effect, then Noise Reduction, then Step 1 and then Get Noise Profile.

  4. Presence (sound recording) - Wikipedia

    en.wikipedia.org/wiki/Presence_(sound_recording)

    Presence is similar to ambience, but is distinguished by a lack of explicit background noise. Every location has a distinct presence created by the position of the microphone in relation to the space boundaries. A microphone placed in two different parts of the same room will record two distinct presences.

  5. Comparison of analog and digital recording - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_analog_and...

    Compared to vinyl record, it was noticed that CD was far more revealing of the acoustics and ambient background noise of the recording environment. [37] For this reason, recording techniques developed for analog disc, e.g., microphone placement, needed to be adapted to suit the new digital format. [37]

  6. Audio post production - Wikipedia

    en.wikipedia.org/wiki/Audio_post_production

    Audio post-production is all stages of audio production relating to sound produced and synchronized with moving picture (film, television, or video). It involves sound design, sound effects, Foley, ADR, sound editing, audio mixing, mastering, etc.

  7. Sound design - Wikipedia

    en.wikipedia.org/wiki/Sound_design

    Sound design for video games requires proficient knowledge of audio recording and editing using a digital audio workstation, and an understanding of game audio integration using audio engine software, audio authoring tools, or middleware to integrate audio into the game engine. Audio middleware is a third-party toolset that sits between the ...

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