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  2. Ultrawide formats - Wikipedia

    en.wikipedia.org/wiki/Ultrawide_formats

    In 2018 Q4, Dell released the U4919DW, a 5K 32:9 monitor with a resolution of 5120x1440, and Phillips announced the 499P9H with the same resolution. 32:9 Ultrawide monitors are often sold as an alternative to dual 16:9 monitor setups and for more inmersive experiences while playing videogames, and many are capable of displaying 2 16:9 inputs at ...

  3. 21:9 aspect ratio - Wikipedia

    en.wikipedia.org/wiki/21:9_aspect_ratio

    They therefore often encode content as just the active frame, without any aspect ratio adjustment bars (letterbox or pillarbox bars). Movies with a 2.39:1 aspect ratio are a natural match for 21:9 output video timings, as long as the streaming clients support such video modes, and even content with other wide aspect ratios such as 2.00:1 and 2. ...

  4. Flat Display Mounting Interface - Wikipedia

    en.wikipedia.org/wiki/Flat_Display_Mounting...

    The Flat Display Mounting Interface (FDMI), also known as VESA Mounting Interface Standard (MIS) or colloquially as VESA mount, is a family of standards defined by the Video Electronics Standards Association for mounting flat panel monitors, televisions, and other displays to stands or wall mounts. [1]

  5. Display aspect ratio - Wikipedia

    en.wikipedia.org/wiki/Display_aspect_ratio

    As of 2016, most computer monitors use widescreen displays with an aspect ratio of 16:9, [5] although some portable PCs use narrower aspect ratios like 3:2 and 16:10 [6] while some high-end desktop monitors have adopted ultrawide displays. [7] The following table summarises the different aspect ratios that have been used in computer displays:

  6. Best ultrawide monitor 2022 - go big and wide this year - AOL

    www.aol.com/news/best-ultrawide-monitor-2022-big...

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  7. Field of view in video games - Wikipedia

    en.wikipedia.org/wiki/Field_of_view_in_video_games

    The terms Hor+, static (previously anamorphic), pixel-based, Vert-and stretch are widely used in gaming discussions to describe how different video games change field of view dependent on the aspect ratio of the rendering resolution. The terms were originally coined by members of the Widescreen Gaming Forum. [6]

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