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Canadian gaming YouTubers (3 P) C. Canadian YouTube groups (7 P) Pages in category "Canadian YouTubers" The following 138 pages are in this category, out of 138 total.
The Canada Media Fund previously operated a YouTube channel called Encore+ [18] in collaboration with Telefilm Canada, Deluxe Toronto, BroadbandTV, Bell Media, and Google Canada. This channel was uniquely dedicated to licensing and making freely available outstanding legacy Canadian content , particularly series and films without an existing ...
Made | Nous is a promotional campaign focused on the Canadian entertainment and media industry and Canadian content, with the goal of promoting Canadian creators in film, television, video games, and digital entertainment. [1] The campaign includes a website [2] that recommends Canadian content to watch and where to find it online. [3]
They still worked at the family business until the YouTube channel started making more money than the family business could, at which point they started doing YouTube as a full-time job. They also started going to conventions to meet their fans. [1] [9] In 2020, ItsFunneh was the most viewed Canadian gaming channel, and 5th among all countries. [1]
Linus Media Group Inc. (LMG) is a privately held Canadian digital media entertainment company with a focus on technology, founded by Linus Sebastian and Yvonne Ho in 2012. The company owns and operates several technology-oriented YouTube channels and podcasts, most notably Linus Tech Tips (LTT), serving as their production agency and ...
My Singing Monsters is a Canadian 2012 video game franchise developed by Big Blue Bubble. [1] The first game of the series was published and released with help by Canada Media Fund (CMF) on September 4, 2012, for Apple iOS. [1]
The series premiered on December 4, 2020, as part of WOW Unlimited Media's WOW! World Kids Collection on Crave. [4] WildBrain's Family Channel network premiered the first season in the summer of 2021, with the second released later that fall. [2] Seasons 1 and 2 are globally released on the official YouTube channel, with Canada being geo ...
Console game revenue fell 32% from 2013 to 2015 but still accounts for 35% of the revenue produced by Canada's video games industry. [12] Canadians tend to prefer consoles over portable gaming. [13] Mobile games saw an increase in revenue of 20% from 2013 to 2015, and accounted for 31% of the total revenue earned by Canada's video games ...