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Systematic inventive thinking (SIT) is a thinking method developed in Israel in the mid-1990s.Derived from Genrich Altshuller's TRIZ engineering discipline, SIT is a practical approach to creativity, innovation and problem solving, which has become a well known methodology for innovation.
Creativity is the ability to form novel and valuable ideas or works using one's imagination. Products of creativity may be intangible (e.g. an idea, scientific theory, literary work, musical composition, or joke), or a physical object (e.g. an invention, dish or meal, piece of jewelry, costume, a painting).
Innovation management includes a set of tools that allow managers plus workers or users to cooperate with a common understanding of processes and goals. Innovation management allows the organization to respond to external or internal opportunities, and use its creativity to introduce new ideas, processes or products. [2]
The origins of design thinking lie in the development of psychological studies on creativity in the 1940s and the development of creativity techniques in the 1950s. 1960s The first notable books on methods of creativity are published by William J. J. Gordon (1961) [ 69 ] and Alex Faickney Osborn (1963).
Learning and innovation skills: critical thinking and problem solving, communications and collaboration, creativity and innovation Digital literacy skills : information literacy , media literacy , Information and communication technologies (ICT) literacy
An innovation competition is a method or process of the industrial process, product or business development. It is a form of social engineering , which focuses to the creation and elaboration of the best and sustainable ideas, coming from the best innovators .
TRIZ claims that by studying an individual parameter that is causing a problem (e.g., the mass of an object needs to be reduced), and the other parameters with which it conflicts (e.g., the lower mass would require thinner material, which is more likely to undergo catastrophic failure), solutions can be created.
SteamHead is a non-profit organization that promotes innovation and accessibility in education, focusing on STEAM fields. As part of a $1.5 million Department of Education grant, Wolf Trap's Institute of Education trains and places teaching artists in preschool and kindergarten classrooms.