enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Game balance - Wikipedia

    en.wikipedia.org/wiki/Game_balance

    Game balance is a branch of game design with the intention of improving gameplay and user experience by balancing difficulty and fairness. Game balance consists of adjusting rewards, challenges, and/or elements of a game to create the intended player experience.

  3. MDA framework - Wikipedia

    en.wikipedia.org/wiki/MDA_framework

    From the perspective of the designer, the mechanics generate dynamics which generate aesthetics. This relationship poses a challenge for the game designer as they are only able to influence the mechanics and only through them can be produced meaningful dynamics and aesthetics for the player. The perspective of the player is the other way around.

  4. Dynamic game difficulty balancing - Wikipedia

    en.wikipedia.org/wiki/Dynamic_game_difficulty...

    Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).

  5. Brenda Romero - Wikipedia

    en.wikipedia.org/wiki/Brenda_Romero

    Game Balance [49] is a nonfiction book about balancing computer, video and non-digital games. Breaking Into the Game Industry: Advice for a Successful Career From Those Who Have Done It [ 50 ] is a non-fiction book about how to get into the game industry with advice from several game industry professionals.

  6. Gameplay - Wikipedia

    en.wikipedia.org/wiki/Gameplay

    Gameplay is the specific way in which players interact with a game. [1] [2] The term applies to both video games [3] [4] and tabletop games.[5] [6] [7] Gameplay is the connection between the player and the game, the player's overcoming of challenges, [8] [9] [10] and the pattern of player behavior defined through the game's rules.

  7. Handicapping in Go - Wikipedia

    en.wikipedia.org/wiki/Handicapping_in_Go

    The rank difference within a given amateur ranking system is one guide to how many handicap stones should be given to make the game a more equal contest.

  8. AOL Mail

    mail.aol.com

    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  9. Bartle taxonomy of player types - Wikipedia

    en.wikipedia.org/wiki/Bartle_taxonomy_of_player...

    Games of the earliest video game generations seldom have longer dialogue trees, but 2000s games that offer significant player-NPC relationship interaction and development include the titles Fable, Mass Effect, and Knights of the Old Republic. With the advent of the World Wide Web, gamers' association has partially moved online.