Search results
Results from the WOW.Com Content Network
SuanShu is a Java math library. It is open-source under Apache License 2.0 available in GitHub. SuanShu is a large collection of Java classes for basic numerical analysis, statistics, and optimization. [1] It implements a parallel version of the adaptive strassen's algorithm for fast matrix multiplication. [2]
Matrix Toolkit Java is a linear algebra library based on BLAS and LAPACK. ojAlgo is an open source Java library for mathematics, linear algebra and optimisation. exp4j is a small Java library for evaluation of mathematical expressions. SuanShu is an open-source Java math library. It supports numerical analysis, statistics and optimization.
Java: Class java.math.BigInteger (integer), java.math.BigDecimal Class (decimal) JavaScript: as of ES2020, BigInt is supported in most browsers; [2] the gwt-math library provides an interface to java.math.BigDecimal, and libraries such as DecimalJS, BigInt and Crunch support arbitrary-precision integers.
Fityk is a curve fitting and data-analysis program. Primarily used for peak fitting and analyzing peak data. FlexPro is a commercial program for interactive and automated analysis and presentation of mainly measurement data. It supports many binary instrument data formats and has its own vectorized programming language.
In computer science, a math library (or maths library) is a component of a programming language's standard library containing functions (or subroutines) for the most common mathematical functions, such as trigonometry and exponentiation. Bit-twiddling and control functionalities related to floating point numbers may also be included (such as in C).
Copeland's method (voting systems) Crank–Nicolson method (numerical analysis) D'Hondt method (voting systems) D21 – Janeček method (voting system) Discrete element method (numerical analysis) Domain decomposition method (numerical analysis) Epidemiological methods; Euler's forward method; Explicit and implicit methods (numerical analysis)
A method analogous to piece-wise linear approximation but using only arithmetic instead of algebraic equations, uses the multiplication tables in reverse: the square root of a number between 1 and 100 is between 1 and 10, so if we know 25 is a perfect square (5 × 5), and 36 is a perfect square (6 × 6), then the square root of a number greater than or equal to 25 but less than 36, begins with ...
Long division is the standard algorithm used for pen-and-paper division of multi-digit numbers expressed in decimal notation. It shifts gradually from the left to the right end of the dividend, subtracting the largest possible multiple of the divisor (at the digit level) at each stage; the multiples then become the digits of the quotient, and the final difference is then the remainder.