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  2. Build (game engine) - Wikipedia

    en.wikipedia.org/wiki/Build_(game_engine)

    Version 2.0 of EDuke, a project to improve Duke Nukem 3D for modders by Matt Saettler (Matteus), was sent to 3D Realms for packaging shortly after the release of the Build source, leaving Duke Nukem 3D the pre-built libraries that 3D Realms had used with the original Duke. (Both Duke Nukem 3D and EDuke were still closed-source at this point.)

  3. Duke Nukem 3D - Wikipedia

    en.wikipedia.org/wiki/Duke_Nukem_3D

    Duke Nukem 3D was a commercial hit, selling about 3.5 million copies. [54] [55] In the United States alone, it was the 12th best-selling computer game in the period from 1993 to 1999, with 950,000 units sold. [56] NPD Techworld, a firm that tracked sales in the United States, [57] reported 1.25 million units sold of Duke Nukem 3D by December ...

  4. Duke Smoochem 3D - Wikipedia

    en.wikipedia.org/wiki/Duke_Smoochem_3D

    Duke Smoochem 3D, also known as Duke Smoochem, is an upcoming video game mod for Duke Nukem 3D, created by Dan Douglas. [1] The mod, described by Douglas as an "interactive shitpost" and a "topical social media project", is set in the United Kingdom, [2] and features numerous internet memes and elements of British subculture.

  5. Duke Nukem - Wikipedia

    en.wikipedia.org/wiki/Duke_Nukem

    One of the first projects to be announced after the success of Duke Nukem 3D was a return to Duke Nukem ' s 2D side-scrolling, platforming format for a game named Duke Nukem 4Ever. The project was directed by Keith Schuler, main designer and programmer for the games Paganitzu and Realms of Chaos, and a level designer for the Plutonium PAK.

  6. Category:Duke Nukem - Wikipedia

    en.wikipedia.org/wiki/Category:Duke_Nukem

    Development of Duke Nukem Forever; Duke Caribbean: Life's a Beach; Duke it out in D.C. Duke Nukem (video game) Duke Nukem II; Duke Nukem 3D; Duke Nukem 3D: Kill-A-Ton Collection; Duke Nukem 3D: Reloaded; Duke Nukem Advance; Duke Nukem Forever; Duke Nukem Mobile; Duke Nukem: Critical Mass; Duke Smoochem 3D; Duke: Nuclear Winter

  7. Duke Nukem II - Wikipedia

    en.wikipedia.org/wiki/Duke_Nukem_II

    Duke Nukem II is a 1993 platform game developed and published by Apogee Software. The game consists of four episodes (of eight levels each), the first available as shareware. It is the follow-up to 1991's Duke Nukem, and followed by Duke Nukem 3D in 1996. Todd Replogle was the primary designer of all three games.

  8. Duke Nukem: Manhattan Project - Wikipedia

    en.wikipedia.org/wiki/Duke_Nukem:_Manhattan_Project

    On this list was Duke Nukem: Manhattan Project. [8] The title, along with Duke Nukem, Duke Nukem II, Duke Nukem 3D and Terminal Velocity would be a part of the official launch lineup on ZOOM-Platform.com, which debuted on September 9, 2014. An enhanced mode for the game would be added on June 28, 2023.

  9. Todd Replogle - Wikipedia

    en.wikipedia.org/wiki/Todd_Replogle

    Todd Jason Replogle (born 1969) [citation needed] is an American video game programmer best known as the co-creator of the Duke Nukem series. He wrote six 2D action games for MS-DOS released as shareware by Apogee Software between 1990 and 1993. This includes Duke Nukem and Duke Nukem II, which are multidirectional scrolling platform games.