Search results
Results from the WOW.Com Content Network
Hard Drivin ' is a sim racing arcade video game developed by Atari Games in 1989. [5] Players test drive a sports car on courses that emphasize stunts and speed. It features one of the first 3D polygon driving environments [6] via a simulator cabinet with a haptic vibrating steering wheel and a custom rendering architecture.
A manual transmission (MT), also known as manual gearbox, standard transmission (in Canada, the United Kingdom and the United States), or stick shift (in the United States), is a multi-speed motor vehicle transmission system where gear changes require the driver to manually select the gears by operating a gear stick and clutch (which is usually ...
Prior to the division between arcade-style racing and sim racing, the earliest attempts at providing driving simulation experiences were arcade racing video games, dating back to Pole Position, [25] a 1982 arcade game developed by Namco, which the game's publisher Atari publicized for its "unbelievable driving realism" in providing a Formula 1 experience behind a racing wheel at the time.
Electric vehicles make gear changes wholly unnecessary. Perhaps that’s what makes this party trick so appealing.
There exists a number of types research driving simulators, with a wide range of capabilities. The most complex, like the National Advanced Driving Simulator, have a full-sized vehicle body, with six-axis movement and 360-degree visual displays. On the other end of the range are simple desktop simulators that are often implemented using a ...
Heel-and-toe shifting [1] is an advanced driving technique used mostly in performance driving with a manual gearbox, [2] although some drivers use it on the road in everyday conditions in the interest of effectiveness.
Issues, quality, and performance indicators of direct-drive wheels, and of sim racing wheels in general, include detail and fidelity of force feedback, smooth torque transmission, nearly-zero backlash, rotary encoder resolution, clipping, dynamic range, torque ripple, [2] cogging torque, [10] drivers and digital signal processing with control electronics, [2] [11] signal filtering, [8 ...
Float shifting can reduce clutch wear because it is used so much less (only for starting from a standstill). Conversely, improper engagement of a gear (when the engine and transmission speeds aren't matched) can cause wear on the synchros and lockouts, and damage the gears by physically grinding them together due to a difference in speed.