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  2. Genshin Impact - Wikipedia

    en.wikipedia.org/wiki/Genshin_Impact

    A free-to-play game monetized through gacha game mechanics, Genshin Impact is updated regularly using the games as a service model; it was originally released for Android, iOS, PlayStation 4, and Windows, followed by PlayStation 5 in 2021, with an Xbox Series X/S version in November 2024. Genshin Impact takes place in the fantasy world of ...

  3. MiHoYo - Wikipedia

    en.wikipedia.org/wiki/MiHoYo

    MiHoYo Co., Ltd. [note 1] is a Chinese video game development and publishing company founded in 2012 and headquartered in Shanghai.The company is best known for developing the Honkai series, Tears of Themis, Genshin Impact, and Zenless Zone Zero.

  4. Zenless Zone Zero - Wikipedia

    en.wikipedia.org/wiki/Zenless_Zone_Zero

    Unlike the character designs in MiHoYo's previous games such as Genshin Impact and Honkai: Star Rail, Zenless Zone Zero took a different direction with its variety of playable characters; There are non-human playable characters such as Ben Bigger, a grizzly bear, Soukaku, a blue-colored oni, and Billy Kid, a cyborg gunslinger.

  5. Games Like Genshin Impact: Four Upcoming Contenders - AOL

    www.aol.com/games-genshin-impact-four-upcoming...

    Here are four upcoming video games inspired by Genshin Impact that might be interesting to fans who love titles with anime aesthetics. Wuthering Waves is among the hopefuls aiming to make a dent ...

  6. Genius Invokation TCG - Wikipedia

    en.wikipedia.org/wiki/Genius_Invokation_TCG

    Genius Invokation TCG (Chinese: 七圣召唤; pinyin: Qīshèng Zhàohuàn; lit. 'Summoning of the Seven Sages') is a free-to-play digital collectible card game developed by miHoYo as a permanent game mode of Genshin Impact and released alongside the game's Version 3.3 update on December 7, 2022.

  7. Unity (game engine) - Wikipedia

    en.wikipedia.org/wiki/Unity_(game_engine)

    Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Worldwide Developers Conference as a Mac OS X game engine. The engine has since been gradually extended to support a variety of desktop , mobile , console , augmented reality , and virtual reality platforms.

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