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Memento mori (Latin for "remember (that you have) to die") [2] is an artistic or symbolic trope acting as a reminder of the inevitability of death. [2] The concept has its roots in the philosophers of classical antiquity and Christianity , and appeared in funerary art and architecture from the medieval period onwards.
memento mori: remember that [you will] die: remember your mortality; medieval Latin based on "memento moriendum esse" in antiquity. [5] memento vivere: remember to live: meminerunt omnia amantes: lovers remember all: memores acti prudentes futuri: mindful of things done, aware of things to come: Thus, both remembering the past and foreseeing ...
Cf. "memento mori". vive ut vivas: live so that you may live: The phrase suggests that one should live life to the fullest and without fear of the possible consequences. vivere est cogitare: to live is to think: Authored by Cicero. Cf. "cogito ergo sum". vivere militare est: to live is to fight: Authored by Seneca the Younger in Epistle 96, 5.
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From Act One, Scene One of Plautus’ play Cistellaria. [10] amor fati: love of fate: Nietzscheian alternative worldview to that represented through memento mori ("remember you must die"): Nietzsche believed amor fati was more affirmative of life. amor omnibus idem: love is the same for all: From Virgil, Georgics III amor patriae: love of the ...
From Act One, Scene One of Plautus’ play Cistellaria. [9] amor fati: love of fate: Nietzscheian alternative worldview to that represented through memento mori ("remember you must die"): Nietzsche believed amor fati was more affirmative of life. amor omnibus idem: love is the same for all: From Virgil, Georgics III amor patriae: love of the ...
Carpe is the second-person singular present active imperative of carpÅ "pick or pluck" used by Horace to mean "enjoy, seize, use, make use of". [2] Diem is the accusative of dies "day". A more literal translation of carpe diem would thus be "pluck the day [as it is ripe]"—that is, enjoy the moment.
Memento Mori is a classic point-and-click adventure game. The game switches between two characters. In some parts you play as Max Durrand but in others you play as Larisa Svetlova. The player can make some decisions during the game. The game has six endings, which occur based on the player's decisions.