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Immersive Journalism is a form of journalism production that allows first person experience of the events or situations described in news reports and documentary film. Using 3D gaming and immersive technologies that create a sense of "being there" and offer the opportunity to personally engage with a story, immersive journalism puts an audience member directly into the event.
Interactive storytelling (also known as interactive drama) is a form of digital entertainment in which the storyline is not predetermined. The author creates the setting, characters, and situation which the narrative must address, but the user (also reader or player) experiences a unique story based on their interactions with the story world.
Virtual reality is a new way of establishing the protagonist. Users can customize the protagonist in detail and make the different decisions they think best for the plotline. Virtual reality in immersive storytelling enhances the message the author is trying to convey. VR uses lighting, dialogue, and positioning to immerse players.
Transmedia storytelling has yet to tackle learning and educating children, but there have been a few transmedia worlds that have begun to show up with education, mostly by Disney. [31] Transmedia storytelling is apparent in comics, films, print media, radio, and now social media. The story is told different depending on the medium.
Other examples of immersion technology include physical environment / immersive space with surrounding digital projections and sound such as the CAVE, and the use of virtual reality headsets for viewing movies, with head-tracking and computer control of the image presented, so that the viewer appears to be inside the scene.
Audience immersion is a storytelling technique which attempts to make the audience feel as though they are a part of the story or performance, a state which may be referred to as "transportation" into the narrative, permitting high levels of suspension of disbelief. [1]
Storytelling is also used as a means by which to precipitate psychological and social change in the practice of transformative arts. [13] [14] [15] Some people also make a case for different narrative forms being classified as storytelling in the contemporary world. For example, digital storytelling, online and dice-and-paper-based role-playing ...
Book-length examples of immersion journalism include H.G. Bissinger's Friday Night Lights; John Howard Griffin's Black Like Me; Ted Conover's Rolling Nowhere, Coyotes and Newjack: Guarding Sing Sing; Barbara Ehrenreich's Nickel and Dimed: On (Not) Getting By in America (2001), Bait and Switch: The (Futile) Pursuit of the American Dream (2005), A.J. Jacobs' The Year of Living Biblically (2007 ...