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In the traditional Hong Kong scoring system or the Cantonese scoring system, scoring tends to be low due to the few criteria used. The general scoring modifiers apply (see above), with the point translation function being a piecewise function: a constant amount is given for scoreless hands, and the score is doubled for each point (that is, an exponential function).
What is commonly referred to as a point or double will be referred to as faan in this article, from the Cantonese term 番 (pinyin: fān / jyutping: faan1).. A hand is considered a winning hand when it has 4 melds and a pair or is considered a special hand.
A game often ends when all the points of a player are lost, which is a situation called hakoten, [nb 1] dobon, [nb 2] buttobi, [nb 3] etc. However, some settings allow the game to continue, even if a player's score dropped below zero. There are two criteria for determining the winning points: han and fu, which correspond to a points table.
NMJL publishes an official rulebook every year, and the winning hands will change every year. The minimum score for a winning hand is 25 points. In the case of calling Mahjong (winning), the player who discarding a tile from which another player calls mahjong must pay twice the number of points, while the other player pays only the number of ...
Japanese mahjong has a complex scoring system with several stages of scoring, rules and exceptions, evening out scores and bonus points at the end of a match. Korean mahjong has a simple scoring system where only winner scores without any form of doubling. Some variations give points for concealed hands, in which case no melds are made except ...
In most rules, the points are doubled for a nine-tile waiting (when the hand is a 1-1-1-2-3-4-5-6-7-8-9-9-9). Regardless of the value of the extra tile, this is always a standard mahjong hand of four melds and a pair, as shown in the animation below: Four Quads / Four Kan: sūkantsu – 四槓子 Limit Open or Closed called: + +
1 point if the winning tile was used to replace a flower or kong; 1 point if the winning tile was stolen by another player making a kong; 1 point for every extra tile player has that matches the tile the player used to win; 1 point for every flower player has (the number on the flower is not important like other variations)
Japanese mahjong is a comparative point game. Unlike betting variations of mahjong, decisions are made compared to other players instead of a strict expected value basis. As mahjong is a game dependent on psychology and game theory, experienced players may deviate from optimal decision-making in order to bluff or mislead opponents.
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