Search results
Results from the WOW.Com Content Network
Goal. The goal is to move all cards to the four foundations on the upper right.. Turning and Moving. Click the stock (on the upper left) to turn over cards onto the waste pile.. Drag cards to move them between the waste pile, the seven tableau columns (at the bottom), and the four foundations. You can also double-click cards instead of dragging them to a foundation.
Goal. The goal is to move all cards to the four foundations on the upper right.. Turning and Moving. Click the stock (on the upper left) to turn over cards onto the waste pile.. Drag cards to move them between the waste pile, the seven tableau columns (at the bottom), and the four foundations. You can also double-click cards instead of dragging them to a foundation.
Goal. The goal is to move all cards to the eight foundations at the top.. Turning and Moving. Drag cards to move them between the ten tableau columns at the bottom.. Click the stock (on the upper left) to deal a new card onto each tableau column.. When thirteen cards of the same suit from King all the way to Ace are together on a tableau column, they are automatically moved to the foundations.
Since then, traffic to Solitr has risen to 4000 daily visits (mostly through ranking for niche keywords), even though I haven’t been able to work much on it so far. Some testing with AdSense indicates that I can start paying the rent with it. That’s not much, but it feels quite liberating.
The making of solitr.com (source at github.com/joliss/solitr), a CoffeeScript solitaire, in one 18-hour hackathon: Hackathon Diary 9:15 am: Shreeeek- …
Sinopia Olive Limited ("us", "we", or "our") operates the https://www.solitr.com, https://mahjon.gg, and https://sudoku.game website (the "Service"). This page informs you of our policies regarding the collection, use and disclosure of Personal Information when you use our Service.
So I started to rewrite Solitr with Ember.js. A day or so into the rewrite however, I was beginning to question whether Ember’s attribute-binding approach was right for a game. Let me explain why.
For instance, when I wrote up the Solitr game, I initially used Draggable, but I ended up with an unmaintainable mess of auxiliary “drop-zone” divs, and I also didn’t find the drop logic to be flexible enough for a game.
Run broccoli serve to watch the source files and continuously serve the build output on localhost. Broccoli is optimized to make broccoli serve as fast as possible, so you should never experience rebuild pauses.. Run broccoli build dist to run a one-off build and place the build output in the dist directory.. For a longer example, see the broccoli-sample-app.
Update June 2012: This has been used in practice in Konacha and jquery-ui-rails.It seems to be working well so far. To see a working Rake task, check the :assets task in Konacha’s Rakefile.. One insight we’ve had is to always check in the generated asset files.