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Younger people and men are more likely to experience a gaming disorder than older people and women respectively. [42] Research shows that the average age of a gamer is 30 years old, and 32% of players are under 18. [43] Adolescents are at a higher risk of sustaining video game disorder over time than adults. [42]
However, the problem arises when there is a persistent threat. First-time exposure to a stressor will trigger an acute stress response in the body; however, repeated and continuous exposure causes the stressor to become chronic. [4] McEwen and Stellar (1993) argued there is a "hidden cost of chronic stress to the body over long time periods". [8]
Chronic stress has also been associated with other medical conditions such as hypertension, heart disease, diabetes, obesity, and arthritis. [31] The severity varies from person to person. Gender difference can also be an underlying factor. Women are able to take longer durations of stress than men without showing the same maladaptive changes.
Video game addiction has been shown to be more prevalent in males than females, higher by 2.9 times. [62] It has been suggested that people of younger ages are more prone to become addicted to video games. [62] People with certain personalities may be more susceptible to gaming addictions. [62] [63] Risk factors for video game addiction include ...
Psychological stress can be external and related to the environment, [3] but may also be caused by internal perceptions that cause an individual to experience anxiety or other negative emotions surrounding a situation, such as pressure, discomfort, etc., which they then deem stressful. Hans Selye (1974) proposed four variations of stress. [4]
Personal resources, such as status, social support, money, or shelter, may reduce or prevent an employee's emotional exhaustion. According to the Conservation of Resources theory (COR), people strive to obtain, retain and protect their personal resources, either instrumental (for example, money or shelter), social (such as social support or status), or psychological (for example, self-esteem ...
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Fatigue in a medical context is used to cover experiences of low energy that are not caused by normal life. [2] [3]A 2021 review proposed a definition for fatigue as a starting point for discussion: "A multi-dimensional phenomenon in which the biophysiological, cognitive, motivational and emotional state of the body is affected resulting in significant impairment of the individual's ability to ...