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[11] Genuine 32 mm unique to Mithril Miniatures. Most common size for modern wargaming minis, although some miniatures may be up to 35 mm. 35 mm: ≈6.2 mm: ≈1:52 – 1:48: Heroic scale of 32 mm miniatures. 1:50 scale is a popular size for diecast models from European manufacturers. 1:48 is commonly known as quarter scale or American O scale ...
3.175 mm An historic scale for ships, also used for spacecraft. 1:91.44: 3.333 mm A popular scale for World War II hobbyist miniature wargaming. Also known as "20 mm figure scale" in wargaming. 1:90: 3.387 mm A scale proposed by some European manufacturers (e.g. Wiking) to supersede HO scale. 1:87.1: 3.5 mm: Model railways (HO/h0)
22.45 mm (0.884 in) S-scale is the same proportion in NEM, NMRA and the UK. S Scale Model Railway Society is the custodian of British S-scale. O14: 1:43.5: 14 mm (0.551 in) For accurately representing 2 ft narrow gauge in 7 mm scale. 0 or 7 mm: 1:43.5: 32 mm (1.26 in) Three sub-standards: coarse, unified and fine.
The current Lord of the Rings range stems from Games Workshop's rights to produce a skirmish war game based on The Lord of the Rings and The Hobbit books and films, in the 25mm miniature scale. [4] The rights to produce a role playing game version of the films were sold to another firm, Decipher, Inc.
English: Gray, blue, red, green, light green, black graph papers with 1 cm–0.5 cm–1 mm grids (page size: A4) in printable PDF format. Date 25 July 2013, 18:04:17
1:32 scale is a traditional scale for models and miniatures, in which one unit (such as an inch or a centimeter) on the model represents 32 units on the actual object. It is also known as "three-eighths scale", since 3 ⁄ 8 inch represents a foot. A 6 ft (183 cm) tall person is modeled as 2 + 1 ⁄ 4 in (57 mm) tall in 1:32 scale.
The British version continued the pattern of sub-contracting to Germans, so, at 7 mm to the foot, it works out to a scale of 1:43.5. Later, the European authority of model railroad firms MOROP declared that the "O" gauge (still 32 mm) must use the scale of 1:45, to allow wheel, tire, and splasher clearance for smaller than realistic curved ...
The company used a "direct to digital" approach which did not use an original physical sculpt.This was unlike many other plastic wargames figure manufacturers who sculpted the figure at three times the eventual size (called three-ups), then digitally scanned and reduced them for production.