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  2. Vaio - Wikipedia

    en.wikipedia.org/wiki/Vaio

    VisualFlow was a Sony program distributed in the late 1990s and early 2000s with Sony VAIO computers. Over the years, many audio visual technologies and interfaces pioneered by Sony became a key focus for its VAIO computers, including Memory Stick , i.Link , and even MiniDisc .

  3. Will teens save the movies? Here's what a surprising new ...

    www.aol.com/news/teens-save-movies-heres...

    When factoring in cost and other obstacles, however, 39.2% of teens selected playing video games as their favorite activity over watching TV or movies (33.3%) or scrolling on social media (27.5%).

  4. Sony - Wikipedia

    en.wikipedia.org/wiki/Sony

    Sony produced computers (SMC-777 personal computer, MSX home computers and NEWS workstations) during the 1980s. The company withdrew from the computer business around 1990. Sony entered again into the global computer market under the new VAIO brand, began in 1996. Short for "Video Audio Integrated Operation", the line was the first computer ...

  5. Screen time - Wikipedia

    en.wikipedia.org/wiki/Screen_time

    Screen time is the amount of time spent using a device with a screen such as a smartphone, computer, television, video game console, or a tablet. [1] The concept is under significant research with related concepts in digital media use and mental health. Screen time is correlated with mental and physical harm in child development. [2]

  6. These computers almost went to a landfill. Teens are reviving ...

    www.aol.com/computers-almost-went-landfill-teens...

    A community group is offering kids the chance to gain essential computer skills – with devices that could have been trashed. These computers almost went to a landfill. Teens are reviving them ...

  7. One Laptop per Child - Wikipedia

    en.wikipedia.org/wiki/One_Laptop_per_Child

    One Laptop per Child (OLPC) was a non-profit initiative that operated from 2005 to 2014 with the goal of transforming education for children around the world by creating and distributing educational devices for the developing world, and by creating software and content for those devices.

  8. PlayStation Studios - Wikipedia

    en.wikipedia.org/wiki/PlayStation_Studios

    In 2022, Sony stated half of its first-party PlayStation Studios games will be on personal computers (PC) and mobile by 2025. [9] In August 2022, SIE announced the formation of the PlayStation Studios Mobile Division, alongside the acquisition of the company's first mobile development team, Savage Game Studios, [ 10 ] later renamed Neon Koi. [ 11 ]

  9. Sony Interactive Entertainment - Wikipedia

    en.wikipedia.org/wiki/Sony_Interactive_Entertainment

    Sony Computer Entertainment logo (1993–2016) Sony Computer Entertainment, Inc. (SCEI) was jointly established by Sony and its subsidiary Sony Music Entertainment Japan in 1993 to handle the company's ventures into the video game industry. [4] The original PlayStation console was released on December 3, 1994, in Japan. [5]

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