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  2. JumpStart Adventures 3rd Grade: Mystery Mountain - Wikipedia

    en.wikipedia.org/wiki/JumpStart_Adventures_3rd...

    JumpStart Adventures 3rd Grade: Mystery Mountain is a personal computer game in Knowledge Adventure's JumpStart series of educational software. As the title suggests, the game is intended to teach a third grade curriculum. This is the only version of this game created and, unusually for Knowledge Adventure, was still being sold over fifteen ...

  3. KWL table - Wikipedia

    en.wikipedia.org/wiki/KWL_table

    The KWL chart was created by Donna Ogle in 1986. [2] A KWL chart can be used for all subjects in a whole group or small group atmosphere. The chart is a comprehension strategy used to activate background knowledge prior to reading and is completely student centered. The teacher divides a piece of chart paper into three columns.

  4. Question and answer system - Wikipedia

    en.wikipedia.org/wiki/Question_and_answer_system

    A question and answer system (or Q&A system) is an online software system that attempts to answer questions asked by users.Q&A software is frequently integrated by large and specialist corporations and tends to be implemented as a community that allows users in similar fields to discuss questions and provide answers to common and specialist questions.

  5. Anchored Instruction - Wikipedia

    en.wikipedia.org/wiki/Anchored_Instruction

    The story or anchor contains embedded data along with other extraneous information; it is the learner's responsibility to decipher, extract and organize pertinent information. The problem that needs to be solved, often requires the learner to take multiple steps, by generating a man smaller questions, that ought to support and guide their thinking.

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  7. Question answering - Wikipedia

    en.wikipedia.org/wiki/Question_answering

    Question answering (QA) is a computer science discipline within the fields of information retrieval and natural language processing (NLP) that is concerned with building systems that automatically answer questions that are posed by humans in a natural language.

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