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  2. Habit - Wikipedia

    en.wikipedia.org/wiki/Habit

    Good Habits Poster. A habit (or wont, as a humorous and formal term) is a routine of behavior that is repeated regularly and tends to occur subconsciously. [1]A 1903 paper in the American Journal of Psychology defined a "habit, from the standpoint of psychology, [as] a more or less fixed way of thinking, willing, or feeling acquired through previous repetition of a mental experience."

  3. Discipline - Wikipedia

    en.wikipedia.org/wiki/Discipline

    Discipline is the self-control that is gained by requiring that rules or orders be obeyed, and the ability to keep working at something that is difficult. [1] Disciplinarians believe that such self-control is of the utmost importance and enforce a set of rules that aim to develop such behavior.

  4. Mindset - Wikipedia

    en.wikipedia.org/wiki/Mindset

    Mindset is also believed to influence a person's behavior, having deliberative or implemental action phases, as well as being associated with technical or adaptive approaches to leadership. [6] A mindset could create an incentive to adopt (or accept) previous behaviors, choices, or tools, sometimes known as cognitive inertia or groupthink.

  5. Behavior management - Wikipedia

    en.wikipedia.org/wiki/Behavior_management

    Behavior management skills are especially useful for teachers and educators, healthcare workers, and those working in supported living communities. [1] This form of management aims to help professionals oversee and guide behavior management in individuals and groups toward fulfilling, productive, and socially acceptable behaviors.

  6. Change management - Wikipedia

    en.wikipedia.org/wiki/Change_management

    Change management (CM) is a discipline that focuses on managing changes within an organization. Change management involves implementing approaches to prepare and support individuals , teams , and leaders in making organizational change.

  7. Classroom management - Wikipedia

    en.wikipedia.org/wiki/Classroom_management

    The Good Behavior Game (GBG) is a "classroom-level approach to behavior management" [26] that was originally used in 1969 by Barrish, Saunders, and Wolf. The Game entails the class earning access to a reward or losing a reward, given that all members of the class engage in some type of behavior (or did not exceed a certain amount of undesired ...

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  9. Human behavior - Wikipedia

    en.wikipedia.org/wiki/Human_behavior

    Behavior is also driven, in part, by thoughts and feelings, which provide insight into individual psyche, revealing such things as attitudes and values. Human behavior is shaped by psychological traits, as personality types vary from person to person, producing different actions and behavior. Social behavior accounts for actions directed at others.