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Another form of logic puzzle, popular among puzzle enthusiasts and available in magazines dedicated to the subject, is a format in which the set-up to a scenario is given, as well as the object (for example, determine who brought what dog to a dog show, and what breed each dog was), certain clues are given ("neither Misty nor Rex is the German Shepherd"), and then the reader fills out a matrix ...
There is no problem with any of this. Consider, however, the observers in the remaining three rooms. Each of these rooms has five walls. If the solution line starts in one of these rooms, its observer will see the line leave (through one wall), re-enter and leave again (two more walls) and enter and leave a second time (the last two walls).
The mortal matrix problem. Determining whether a finite set of upper triangular 3 × 3 matrices with nonnegative integer entries generates a free semigroup. [citation needed] Determining whether two finitely generated subsemigroups of integer matrices have a common element. [3]
In vector logic, the matrix-vector structure of logical operators is an exact translation to the format of linear algebra of these Boolean polynomials, where the x and 1−x correspond to vectors s and n respectively (the same for y and 1−y). In the example of NAND, f(1,1)=n and f(1,0)=f(0,1)=f(0,0)=s and the matrix version becomes:
Ariadne's thread, named for the legend of Ariadne, is solving a problem which has multiple apparent ways to proceed—such as a physical maze, a logic puzzle, or an ethical dilemma—through an exhaustive application of logic to all available routes. It is the particular method used that is able to follow completely through to trace steps or ...
A permutation matrix is a (0, 1)-matrix, all of whose columns and rows each have exactly one nonzero element.. A Costas array is a special case of a permutation matrix.; An incidence matrix in combinatorics and finite geometry has ones to indicate incidence between points (or vertices) and lines of a geometry, blocks of a block design, or edges of a graph.
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The satisfiability problem for a sentence of monadic second-order logic is the problem of determining whether there exists at least one graph (possibly within a restricted family of graphs) for which the sentence is true. For arbitrary graph families, and arbitrary sentences, this problem is undecidable.