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Video game articles requesting identifying art such as box art, icons or logos. This category is populated by adding "|cover=yes" to the {{WikiProject Video games}} talk page template. For example, {{WikiProject Video games|cover=yes}}. See also: Wikipedia:WikiProject Video games/Video Game Images. For a scripted upload option, see User:Evad37 ...
A production technique that can be used to perform digital puppets. Machinima involves creating computer-generated imagery (CGI) using the low-end 3D engines in video games. Players act out scenes in real-time using characters and settings within a game and the resulting footage is recorded and later edited into a finished film. [13]
The video for Röyksopp's Eple (2003), features a specific kind of cutout animation, continuously zooming out and panning through many old (still) pictures that are seamlessly combined. The technique is a variation of the Ken Burns effect , which has often been used in documentary films to add motion to still imagery, but rarely as a standalone ...
A finger puppet is a type of puppet that is controlled by one or more fingers that occupy the interior of the puppet. Finger puppets are generally very simple, consisting of a sheath that the person wearing the puppet (the puppeteer) inserts either one or two fingers into. While the movement of the puppets are limited, multiple finger puppets ...
Image:Bornoff_finger_patterns.png licensed with PD-self 2006-01-06T16:16:48Z Just plain Bill 640x480 (3948 Bytes) Violin left hand finger patterns, after Dr. George Bornoff; Uploaded with derivativeFX
Shadow play, also known as shadow puppetry, is an ancient form of storytelling and entertainment which uses flat articulated cut-out figures (shadow puppets) which are held between a source of light and a translucent screen or scrim. The cut-out shapes of the puppets sometimes include translucent color or other types of detailing.
Patterns was a sandbox-style building game published by San Francisco-based Linden Lab, which had previously been known primarily as the creator of the online virtual world Second Life. The PC product, which was distributed via BuildPatterns.com, continues the company’s positioning as a maker of "shared creative spaces" that favor open-ended ...
Phil Fletcher was born in Hindley, Greater Manchester, on 27 October 1976. [1] He developed an interest in puppeteering as a child, after seeing programmes featuring The Muppets and, his favourite, Rod Hull and Emu. Fletcher was given a replica puppet of Emu at the age of four and used it, and puppets made from card and paper, to make performances.