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  2. 6-year-old provides the most genius answer to his math problem

    www.aol.com/news/2015-11-04-6-year-old-provides...

    At this point, most kids would have elaborated their calculations showing that each dime is worth $0.10, therefore making Bobby the owner of $0.40 while Amy's pennies amount to $0.30.

  3. Project Euler - Wikipedia

    en.wikipedia.org/wiki/Project_Euler

    Project Euler (named after Leonhard Euler) is a website dedicated to a series of computational problems intended to be solved with computer programs. [ 1 ] [ 2 ] The project attracts graduates and students interested in mathematics and computer programming .

  4. List of citizen science projects - Wikipedia

    en.wikipedia.org/wiki/List_of_citizen_science...

    Other projects like AgeGuess [8] focus on the senior demographics and enable the elderly to upload photos of themselves so the public can guess different ages. Lists of citizen science projects may change. For example, the Old Weather project website indicates that as of January 10, 2015, 51% of the logs were completed. [9]

  5. Data science - Wikipedia

    en.wikipedia.org/wiki/Data_science

    Data science is multifaceted and can be described as a science, a research paradigm, a research method, a discipline, a workflow, and a profession. [4] Data science is "a concept to unify statistics, data analysis, informatics, and their related methods" to "understand and analyze actual phenomena" with data. [5]

  6. Lists of mathematics topics - Wikipedia

    en.wikipedia.org/wiki/Lists_of_mathematics_topics

    The fields of mathematics and computing intersect both in computer science, the study of algorithms and data structures, and in scientific computing, the study of algorithmic methods for solving problems in mathematics, science, and engineering. List of algorithm general topics; List of computability and complexity topics

  7. Scratch (programming language) - Wikipedia

    en.wikipedia.org/wiki/Scratch_(programming_language)

    Scratch is a high-level, block-based visual programming language and website aimed primarily at children as an educational tool, with a target audience of ages 8 to 16. [9] [10] Users on the site can create projects on the website using a block-like interface.

  8. Science project - Wikipedia

    en.wikipedia.org/wiki/Science_project

    A science project is an educational activity for students involving experiments or construction of models in one of the science disciplines. Students may present their science project at a science fair, so they may also call it a science fair project. Science projects may be classified into four main types.

  9. Greedy algorithm - Wikipedia

    en.wikipedia.org/wiki/Greedy_algorithm

    Greedy algorithms produce good solutions on some mathematical problems, but not on others. Most problems for which they work will have two properties: Greedy choice property Whichever choice seems best at a given moment can be made and then (recursively) solve the remaining sub-problems.