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  2. ByteDance's OmniHuman-1 shows just how realistic AI ... - AOL

    www.aol.com/news/bytedances-omnihuman-1-shows...

    ByteDance said that, unlike some deepfake models that can animate only faces or upper bodies, its OmniHuman-1 could generate realistic full-body animations that sync gestures and facial ...

  3. Human image synthesis - Wikipedia

    en.wikipedia.org/wiki/Human_image_synthesis

    In 1971 Henri Gouraud made the first CG geometry capture and representation of a human face. Modeling was his wife Sylvie Gouraud. The 3D model was a simple wire-frame model and he applied the Gouraud shader he is most known for to produce the first known representation of human-likeness on computer. [3] [4]

  4. Figure drawing - Wikipedia

    en.wikipedia.org/wiki/Figure_drawing

    A life drawing is a drawing of the human figure, traditionally nude, from observation of a live model. Creating life drawings, or life studies, in a life class, has been a large element in the traditional training of artists in the Western world since the Renaissance. A figure drawing may be a composed work of art or a figure study done in ...

  5. Computer facial animation - Wikipedia

    en.wikipedia.org/wiki/Computer_facial_animation

    Physiological models, such as skeletal muscle systems and physically based head models, form another approach in modeling the head and face. [4] Here, the physical and anatomical characteristics of bones, tissues, and skin are simulated to provide a realistic appearance (e.g. spring-like elasticity). Such methods can be very powerful for ...

  6. MakeHuman - Wikipedia

    en.wikipedia.org/wiki/MakeHuman

    MakeHuman Team developed a model that combines different anatomical parameters to transition smoothly from the infant to the elderly, from man to woman and from fat to slim. The initial mesh occupies a middle ground, being neither pronounced masculine, nor pronounced feminine, neither young nor old and having a medium muscular definition.

  7. Body proportions - Wikipedia

    en.wikipedia.org/wiki/Body_proportions

    In modern figure drawing, the basic unit of measurement is the 'head', which is the distance from the top of the head to the chin. This unit of measurement is credited [ 2 ] to the Greek sculptor Polykleitos (fifth century BCE) and has long been used by artists to establish the proportions of the human figure.

  8. Hyperrealism (visual arts) - Wikipedia

    en.wikipedia.org/wiki/Hyperrealism_(visual_arts)

    Strict Photorealist painters tended to imitate photographic images, omitting or abstracting certain finite detail to maintain a consistent over-all pictorial design. [9] [10] They often omitted human emotion, political value, and narrative elements. Since it evolved from pop art, the photorealistic style of painting was uniquely tight, precise ...

  9. Tadpole person - Wikipedia

    en.wikipedia.org/wiki/Tadpole_person

    A tadpole person [1] [2] [3] or headfooter [4] [5] is a simplistic representation of a human being as a figure without a torso, with arms and legs attached to the head. Tadpole people appear in young children's drawings before they learn to draw torsos and move on to more realistic depictions such as stick figures.

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