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  2. Body proportions - Wikipedia

    en.wikipedia.org/wiki/Body_proportions

    In modern figure drawing, the basic unit of measurement is the 'head', which is the distance from the top of the head to the chin. This unit of measurement is credited [ 2 ] to the Greek sculptor Polykleitos (fifth century BCE) and has long been used by artists to establish the proportions of the human figure.

  3. Figure drawing - Wikipedia

    en.wikipedia.org/wiki/Figure_drawing

    Figure drawing by Leonardo da Vinci. A figure drawing is a drawing of the human form in any of its various shapes and postures, using any of the drawing media. The term can also refer to the act of producing such a drawing. The degree of representation may range from highly detailed, anatomically correct renderings to loose and expressive sketches.

  4. Human image synthesis - Wikipedia

    en.wikipedia.org/wiki/Human_image_synthesis

    In 1971 Henri Gouraud made the first CG geometry capture and representation of a human face. Modeling was his wife Sylvie Gouraud. The 3D model was a simple wire-frame model and he applied the Gouraud shader he is most known for to produce the first known representation of human-likeness on computer. [3] [4]

  5. ByteDance's OmniHuman-1 shows just how realistic AI ... - AOL

    www.aol.com/bytedances-omnihuman-1-shows-just...

    ByteDance said that, unlike some deepfake models that can animate only faces or upper bodies, its OmniHuman-1 could generate realistic full-body animations that sync gestures and facial ...

  6. MakeHuman - Wikipedia

    en.wikipedia.org/wiki/MakeHuman

    MakeHuman Team developed a model that combines different anatomical parameters to transition smoothly from the infant to the elderly, from man to woman and from fat to slim. The initial mesh occupies a middle ground, being neither pronounced masculine, nor pronounced feminine, neither young nor old and having a medium muscular definition.

  7. Computer facial animation - Wikipedia

    en.wikipedia.org/wiki/Computer_facial_animation

    Physiological models, such as skeletal muscle systems and physically based head models, form another approach in modeling the head and face. [4] Here, the physical and anatomical characteristics of bones, tissues, and skin are simulated to provide a realistic appearance (e.g. spring-like elasticity). Such methods can be very powerful for ...

  8. Hyperrealism (visual arts) - Wikipedia

    en.wikipedia.org/wiki/Hyperrealism_(visual_arts)

    Strict Photorealist painters tended to imitate photographic images, omitting or abstracting certain finite detail to maintain a consistent over-all pictorial design. [9] [10] They often omitted human emotion, political value, and narrative elements. Since it evolved from pop art, the photorealistic style of painting was uniquely tight, precise ...

  9. Figure study - Wikipedia

    en.wikipedia.org/wiki/Figure_study

    A figure study is a drawing or painting of the human body made in preparation for a more composed or finished work; [1] or to learn drawing and painting techniques in general and the human figure in particular. By preference, figure studies are done from a live model, but may also include the use of other references [2] and the imagination of ...

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