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BBC Learning English is a department of the BBC World Service devoted to English language teaching. The service provides free resources and activities for teachers and students, primarily through its website. It also produces radio programmes which air on some of the BBC World Service's language services and partner stations.
This is a list of notable educational video games.. There is some overlap between educational games and interactive CD-ROMs and other programs (based on player agency), and between educational games and related genres like simulations and interactive storybooks (based on how much gameplay is devoted to education).
A computer screen showing a background wallpaper photo of the Palace of Versailles. A wallpaper or background (also known as a desktop background, desktop picture or desktop image on computers) is a digital image (photo, drawing etc.) used as a decorative background of a graphical user interface on the screen of a computer, smartphone or other electronic device.
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Computer-assisted language learning (CALL), known as computer-aided instruction (CAI) in British English and computer-aided language instruction (CALI) in American English, [1] Levy (1997: p. 1) briefly defines it as "the exploration and study of computer applications in language teaching and learning."
Language learning social networks, such as HelloTalk and Tandem, now offer students the ability to find language partners around the world, and speak, text chat or video through instant messengers. This has allowed students who previously could not find foreign language partners to search online for native speakers of that language.
A gaming computer, also known as a gaming PC, is a specialized personal computer designed for playing PC games at high standards. They typically differ from mainstream personal computers by using high-performance graphics cards , a high core-count CPU with higher raw performance and higher-performance RAM .
Within these learning principles Gee shows the reader the various ways in which games and learning are linked and how each principle supports learning through gaming. One example would be Learning Principle 6: "Psychosocial Moratorium" Principle, where Gee explains that in games, learners can take risks in a space where real-world consequences ...