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  2. Physlet - Wikipedia

    en.wikipedia.org/wiki/Physlet

    Physlets are small, flexible Java applets that can be used in the teaching of physics and other sciences. In particular: Physlets use simple graphics to convey only the salient features of physical phenomena. Physlet-based exercises can be used as part of almost any curriculum with almost any teaching style.

  3. Parsons problem - Wikipedia

    en.wikipedia.org/wiki/Parsons_problem

    being a complement or alternative to traditional programming exercises like code-tracing and code-writing [4] the design of Parsons problems is flexible [4] there are many variants that are continuously refined to better address student needs [4]

  4. Java syntax - Wikipedia

    en.wikipedia.org/wiki/Java_syntax

    A snippet of Java code with keywords highlighted in bold blue font. The syntax of Java is the set of rules defining how a Java program is written and interpreted. The syntax is mostly derived from C and C++. Unlike C++, Java has no global functions or variables, but has data members which are also regarded as global variables.

  5. Java (programming language) - Wikipedia

    en.wikipedia.org/wiki/Java_(programming_language)

    Java is a high-level, class-based, object-oriented programming language that is designed to have as few implementation dependencies as possible. It is a general-purpose programming language intended to let programmers write once, run anywhere (), [16] meaning that compiled Java code can run on all platforms that support Java without the need to recompile. [17]

  6. Skeleton (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Skeleton_(computer...

    In the Java remote method invocation (Java RMI) nomenclature, a stub communicates on the client-side with a skeleton on the server-side. [1] A class skeleton is an outline of a class that is used in software engineering. It contains a description of the class's roles, and describes the purposes of the variables and methods, but does not ...

  7. Method (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Method_(computer_programming)

    A method in Java programming sets the behavior of a class object. For example, an object can send an area message to another object and the appropriate formula is invoked whether the receiving object is a rectangle , circle , triangle , etc.

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  9. "Hello, World!" program - Wikipedia

    en.wikipedia.org/wiki/"Hello,_World!"_program

    A "Hello, World!"program is usually a simple computer program that emits (or displays) to the screen (often the console) a message similar to "Hello, World!".A small piece of code in most general-purpose programming languages, this program is used to illustrate a language's basic syntax.

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