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Vertical interval timecode, (VITC, pronounced "vit-see"): recorded into the vertical blanking interval of the video signal on each frame of video. The advantage of VITC is that, since it is a part of the playback video, it can be read when the tape is stationary. AES-EBU embedded timecode, SMPTE timecode embedded in an AES3 digital audio ...
A timecode (alternatively, time code) is a sequence of numeric codes generated at regular intervals by a timing synchronization system. Timecode is used in video production , show control and other applications which require temporal coordination or logging of recording or actions.
The C date and time functions are a group of functions in the standard library of the C programming language implementing date and time manipulation operations. [1] They provide support for time acquisition, conversion between date formats, and formatted output to strings.
However, sometimes editors will (confusingly) use the letter B to designate time code breaks on a video tape. If there is broken time code on a video tape, there will be two (or more) instances of a particular time code on the video tape. When re-capturing, it can be ambiguous as to which timecode is the right one. The letter B may indicate ...
Before the advent of on-screen displays, the only interface available for programming a home video recorder was a small VFD, LED or LCD panel and a small number of buttons. Correctly setting up a recording for a specific programme was therefore a somewhat complex operation for many people. G-Code, VideoPlus+ and ShowView were removed this ...
Coordinated Video Timings (CVT; VESA-2013-3 v1.2 [1]) is a standard by VESA which defines the timings of the component video signal. Initially intended for use by computer monitors and video cards , the standard made its way into consumer televisions .
A profiler can be applied to an individual method or at the scale of a module or program, to identify performance bottlenecks by making long-running code obvious. [1] A profiler can be used to understand code from a timing point of view, with the objective of optimizing it to handle various runtime conditions [2] or various loads. [3]
System – vector and Unicode string classes, portable threading and timer facilities; Window – window and input device management including support for joysticks, OpenGL context management; Graphics – hardware acceleration of 2D graphics including sprites, polygons and text rendering; Audio – hardware-accelerated spatialised audio ...