Search results
Results from the WOW.Com Content Network
The name "Numenera" is a reference to the bits of technology left over from past civilizations. The word "numen" is a Latin root word meaning a "pervading divine presence" [6] and "era" refers to the period (1 billion years in the future) in which this universe takes place.
Torment: Tides of Numenera is a role-playing video game developed by inXile Entertainment and published by Techland Publishing for Microsoft Windows, macOS, Linux, PlayStation 4 and Xbox One. It is a spiritual successor to 1999's Planescape: Torment .
Colin McComb (born May 1970) is an American writer and game designer, who is best known for his work designing the Planescape setting for the Dungeons & Dragons role-playing game, and as the creative lead for the role-playing video game Torment: Tides of Numenera. He is the co-founder of 3lb Games, a virtual reality gaming studio. [1]
Succeeded Torment: Tides of Numenera as the highest funded Kickstarter video game, was succeeded by Shenmue III in July 2015. Jun 18, 2019 [80] Tokyo Dark: Cherrymochi Game Studio Kickstarter: Jun 10, 2015: C$40,000 C$225,386 2D point-and-click adventure game inspired by Heavy Rain and Higurashi When They Cry. Sep 7, 2017 [81] Loud on Planet X ...
Cook co-founded Monte Cook Games, LLC with Shanna Germain in 2012, [19] which is a roleplaying game company that has produced Numenera, The Strange, The Cypher System Rulebook, Invisible Sun, and No Thank You, Evil! which went to press in Fall 2015 after a Kickstarter campaign raised over $100,000 to fund its publication. [20] [21]
In January 2013, Brian Fargo announced that the spiritual successor, titled Torment: Tides of Numenera, was in production and would be set in the Numenera universe created by Monte Cook. [108] The game's design was led by Colin McComb, who helped design both the Planescape setting and Torment, and was released in February 2017. [26] [109] [110]
Pages for logged out editors learn more. Template: Did you know nominations/Torment: Tides of Numenera
In March 2013 it was announced that Ziets would join the writing team at inXile on Torment: Tides of Numenera, and he later joined inXile as a full-time employee in April 2014. [10] Ziets left inXile in July 2019 to found his own studio, Digimancy Entertainment.