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An early in-game screenshot from "the Bloom" area. Torment: Tides of Numenera uses the Unity engine to display the pre-rendered 2.5D isometric perspective environments. [2] [3] The tabletop ruleset of Monte Cook's Numenera has been adapted to serve as the game's rule mechanic, and its Ninth World setting is where the events of Torment: Tides of Numenera take place. [4]
Torment: Tides of Numenera by inXile, a spiritual successor to Planescape: Torment by Interplay. [better source needed] This computer game was also launched by Kickstarter and was itself a record setter for Kickstarter, being the fastest to $1 million up to that time. Reaper Miniatures released a boxed set of 28-mm scale miniature figures for ...
Succeeded Torment: Tides of Numenera as the highest funded Kickstarter video game, was succeeded by Shenmue III in July 2015. Jun 18, 2019 [80] Tokyo Dark: Cherrymochi Game Studio Kickstarter: Jun 10, 2015: C$40,000 C$225,386 2D point-and-click adventure game inspired by Heavy Rain and Higurashi When They Cry. Sep 7, 2017 [81] Loud on Planet X ...
After inXile blew through their Kickstarter goal for their latest game project, Torment: Tides of Numenera, it came time to set up stretch goals. I mean, seriously, once your game blows through ...
The Kickstarter for Torment: Tides of Numenera broke the record of fastest Kickstart drive to $1 million, raising that amount in seven hours and two minutes. [9] During a Kickstarter campaign for the game Wasteland 2, Brian Fargo developed the Kicking it Forward program. [10]
[15] [16] The Kickstarter campaign was documented in the documentary, Capital C. On March 6, 2013, Fargo followed through on his promise to fund future projects through Kickstarter and launched Torment: Tides of Numenera, described as "a story-driven CRPG crafted in the tradition of Planescape: Torment and set in the world of Monte Cook's ...
Cook co-founded Monte Cook Games, LLC with Shanna Germain in 2012, [19] which is a roleplaying game company that has produced Numenera, The Strange, The Cypher System Rulebook, Invisible Sun, and No Thank You, Evil! which went to press in Fall 2015 after a Kickstarter campaign raised over $100,000 to fund its publication. [20] [21]
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