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  2. Scratch (programming language) - Wikipedia

    en.wikipedia.org/wiki/Scratch_(programming_language)

    A program to change the background and make a sprite speak. The Scratch interface is divided into three main sections: a stage area, block palette, and a coding area to place and arrange the blocks into scripts that can be run by pressing the green flag or clicking on the code itself.

  3. ScratchJr - Wikipedia

    en.wikipedia.org/wiki/ScratchJr

    ScratchJr comes with a library of sprites, and sprites can be edited or new ones created using the "Paint Editor". The paint editor lets you paint in many different colors, with different thicknesses. You can also draw shapes and erase paint. Code is created by dragging blocks into a coding area and snapping them together.

  4. Snap! (programming language) - Wikipedia

    en.wikipedia.org/wiki/Snap!_(programming_language)

    The source code of Snap! is GNU Affero General Public License (AGPL) licensed and is hosted on GitHub. [7] The earlier, desktop-based 3.x version's code is available under a license that allows modification for only non-commercial uses and can be downloaded from the UC Berkeley website [ 8 ] or CNET 's download.com and TechTracker download page.

  5. List of filename extensions (S–Z) - Wikipedia

    en.wikipedia.org/wiki/List_of_filename_extensions...

    Scratch project Scratch: SB2: Scratch 2.0 project Scratch: SB3: Scratch 3.0 project Scratch: SBH: Header ScriptBasic SBV: Superbase RDBMS form definition data Superbase (database) SBX: For experimental extensions to Scratch: Used by scratchX (scratchx.org) SCALA: Scala source code file Scala (programming language) SCM: Scheme source code file ...

  6. Aseprite - Wikipedia

    en.wikipedia.org/wiki/Aseprite

    Aseprite (/ ˈ eɪ s p r aɪ t / AY-spryte [3]) is a proprietary, source-available image editor designed primarily for pixel art drawing and animation. It runs on Windows, macOS, and Linux, and features different tools for image and animation editing such as layers, frames, tilemap support, command-line interface, Lua scripting, among others.

  7. Cocos2d - Wikipedia

    en.wikipedia.org/wiki/Cocos2d

    A sprite can be thought of as a simple 2D image, but can also be a container for other sprites. In Cocos2D, sprites are arranged together to form a scene, like a game level or a menu. Sprites can be manipulated in code based on events or actions or as part of animations. The sprites can be moved, rotated, scaled, have their image changed, etc.

  8. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Download QR code; Print/export ... BlackBerry, Windows 10, FireOS, macOS ... 16 colours, 4 channel wavetable sound, 128x128 pixels, 256 sprites of 8x8 pixels. [10 ...

  9. Logo (programming language) - Wikipedia

    en.wikipedia.org/wiki/Logo_(programming_language)

    Lego Logo is a precursor to Scratch. [23] UCBLogo, also known as Berkeley Logo, is a free, cross-platform implementation of standard Logo last released in 2009. George Mills at MIT used UCBLogo as the basis for MSWLogo which is more refined and also free.