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Gordon Freeman is the silent protagonist of the Half-Life video game series, created by Gabe Newell and designed by Marc Laidlaw of Valve. [ 1 ] [ 2 ] His first appearance is in Half-Life (1998). Gordon Freeman is depicted as a bespectacled white man from Seattle , with brown hair and a signature goatee , who graduated from MIT with a PhD in ...
Freeman's Mind is a machinima series created by Ross Scott using the Source remake of the 1998 video game Half-Life. [2] It follows the protagonist of the game, Gordon Freeman, also voiced by Scott, who acts as a combination of narrator and running commentary, often criticizing and satirizing the game world's conventions in a style similar to that in Mystery Science Theater 3000. [3]
According to Newell, where Half-Life saw the G-Man transform Freeman into his tool, and Half-Life 2 saw Freeman being used by G-Man, the episodes would see G-Man lose control. [31] Episode One was released on June 1, 2006. The player controls Freeman as he and Alyx escape City 17 before a dark energy reactor core destroys it.
Half-Life is a first-person shooter that requires the player to perform combat tasks and puzzle solving to advance through the game. Unlike most first-person shooters at the time, which relied on cut-scene intermissions to detail their plotlines, Half-Life ' s story is told mostly using scripted sequences (bar one short cutscene), keeping the player in control of the first-person viewpoint.
He speaks enthusiastically about "tending to his flock", i.e. dispatching the remaining zombie inhabitants of the city with a Winchester Model 1886 and homemade traps while offering them consolatory words. He helps Gordon Freeman intermittently in Ravenholm, giving him a shotgun, combat tips, and advice mingled with biblical quotations.
The creators of the game Half-Life 2 reference Bloch's work: the central villain, Dr. Wallace Breen refers to the player's character, Gordon Freeman in a televised speech saying "And yet, unsophisticated minds continue to imbue him with romantic power, giving him such dangerous poetic labels as 'the one free man, the opener of the way.'"
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The earliest player characters in video games of the 1980s, including the likes of Mario, Metroid ' s Samus, and The Legend of Zelda ' s Link, were silent protagonists.. Characters such as these may occasionally speak through text or audible words, but are otherwise limited to making gestures, inarticulate noises, or remaining entirel